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Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension * Delete depth-stencil blit with buffer path
This commit is contained in:
parent
43081c16c4
commit
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_device = device;
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_attachments = new[] { view };
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_validColorAttachments = 1u;
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_validColorAttachments = isDepthStencil ? 0u : 1u;
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Width = width;
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Height = height;
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
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AttachmentSamples = new[] { samples };
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AttachmentFormats = new[] { format };
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AttachmentIndices = new[] { 0 };
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AttachmentIndices = isDepthStencil ? Array.Empty<int>() : new[] { 0 };
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AttachmentsCount = 1;
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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsSubgroupSizeControl;
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public readonly bool SupportsShaderInt8;
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public readonly bool SupportsShaderStencilExport;
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public readonly bool SupportsConditionalRendering;
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public readonly bool SupportsExtendedDynamicState;
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public readonly bool SupportsMultiView;
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@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsGeometryShaderPassthrough,
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bool supportsSubgroupSizeControl,
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bool supportsShaderInt8,
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bool supportsShaderStencilExport,
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bool supportsConditionalRendering,
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bool supportsExtendedDynamicState,
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bool supportsMultiView,
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@ -71,6 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
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SupportsShaderInt8 = supportsShaderInt8;
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SupportsShaderStencilExport = supportsShaderStencilExport;
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SupportsConditionalRendering = supportsConditionalRendering;
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SupportsExtendedDynamicState = supportsExtendedDynamicState;
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SupportsMultiView = supportsMultiView;
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@ -33,6 +33,8 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly IProgram _programConvertIndirectData;
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private readonly IProgram _programColorCopyToNonMs;
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private readonly IProgram _programColorDrawToMs;
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private readonly IProgram _programDepthBlit;
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private readonly IProgram _programStencilBlit;
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public HelperShader(VulkanRenderer gd, Device device)
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{
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@ -42,13 +44,13 @@ namespace Ryujinx.Graphics.Vulkan
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_samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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_samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
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var colorBlitVertexBindings = new ShaderBindings(
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var blitVertexBindings = new ShaderBindings(
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new[] { 1 },
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Array.Empty<int>(),
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Array.Empty<int>(),
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Array.Empty<int>());
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var colorBlitFragmentBindings = new ShaderBindings(
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var blitFragmentBindings = new ShaderBindings(
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Array.Empty<int>(),
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Array.Empty<int>(),
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new[] { 0 },
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@ -56,14 +58,14 @@ namespace Ryujinx.Graphics.Vulkan
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_programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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var colorClearFragmentBindings = new ShaderBindings(
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@ -74,19 +76,19 @@ namespace Ryujinx.Graphics.Vulkan
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_programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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_programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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@ -151,6 +153,21 @@ namespace Ryujinx.Graphics.Vulkan
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{
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new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, convertIndirectDataBindings, ShaderStage.Compute, TargetLanguage.Spirv),
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});
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_programDepthBlit = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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if (gd.Capabilities.SupportsShaderStencilExport)
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{
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_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
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{
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new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
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new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
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});
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}
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}
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public void Blit(
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@ -162,6 +179,7 @@ namespace Ryujinx.Graphics.Vulkan
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VkFormat dstFormat,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool isDepthOrStencil,
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bool linearFilter,
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bool clearAlpha = false)
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{
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@ -169,10 +187,17 @@ namespace Ryujinx.Graphics.Vulkan
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using var cbs = gd.CommandBufferPool.Rent();
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Blit(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha);
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if (isDepthOrStencil)
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{
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BlitDepthStencil(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion);
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}
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else
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{
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BlitColor(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha);
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}
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}
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public void Blit(
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public void BlitColor(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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TextureView src,
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@ -255,6 +280,173 @@ namespace Ryujinx.Graphics.Vulkan
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gd.BufferManager.Delete(bufferHandle);
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}
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private void BlitDepthStencil(
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VulkanRenderer gd,
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CommandBufferScoped cbs,
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TextureView src,
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Auto<DisposableImageView> dst,
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int dstWidth,
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int dstHeight,
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VkFormat dstFormat,
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Extents2D srcRegion,
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Extents2D dstRegion)
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{
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_pipeline.SetCommandBuffer(cbs);
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const int RegionBufferSize = 16;
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Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
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region[0] = (float)srcRegion.X1 / src.Width;
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region[1] = (float)srcRegion.X2 / src.Width;
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region[2] = (float)srcRegion.Y1 / src.Height;
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region[3] = (float)srcRegion.Y2 / src.Height;
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if (dstRegion.X1 > dstRegion.X2)
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{
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(region[0], region[1]) = (region[1], region[0]);
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}
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if (dstRegion.Y1 > dstRegion.Y2)
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{
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(region[2], region[3]) = (region[3], region[2]);
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}
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
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gd.BufferManager.SetData<float>(bufferHandle, 0, region);
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_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
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Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
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var rect = new Rectangle<float>(
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MathF.Min(dstRegion.X1, dstRegion.X2),
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MathF.Min(dstRegion.Y1, dstRegion.Y2),
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MathF.Abs(dstRegion.X2 - dstRegion.X1),
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MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
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viewports[0] = new GAL.Viewport(
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rect,
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ViewportSwizzle.PositiveX,
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ViewportSwizzle.PositiveY,
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ViewportSwizzle.PositiveZ,
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ViewportSwizzle.PositiveW,
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0f,
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1f);
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Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
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scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
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_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, true, dstFormat);
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_pipeline.SetScissors(scissors);
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_pipeline.SetViewports(viewports, false);
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_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
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var aspectFlags = src.Info.Format.ConvertAspectFlags();
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if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
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{
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var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
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BlitDepthStencilDraw(depthTexture, isDepth: true);
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if (depthTexture != src)
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{
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depthTexture.Release();
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}
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}
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if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilBlit != null)
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{
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var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
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BlitDepthStencilDraw(stencilTexture, isDepth: false);
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if (stencilTexture != src)
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{
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stencilTexture.Release();
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}
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}
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_pipeline.Finish(gd, cbs);
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gd.BufferManager.Delete(bufferHandle);
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}
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private static TextureView CreateDepthOrStencilView(TextureView depthStencilTexture, DepthStencilMode depthStencilMode)
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{
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if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode)
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{
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return depthStencilTexture;
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}
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return (TextureView)depthStencilTexture.CreateView(new TextureCreateInfo(
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depthStencilTexture.Info.Width,
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depthStencilTexture.Info.Height,
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depthStencilTexture.Info.Depth,
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depthStencilTexture.Info.Levels,
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depthStencilTexture.Info.Samples,
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depthStencilTexture.Info.BlockWidth,
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depthStencilTexture.Info.BlockHeight,
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depthStencilTexture.Info.BytesPerPixel,
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depthStencilTexture.Info.Format,
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depthStencilMode,
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depthStencilTexture.Info.Target,
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SwizzleComponent.Red,
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SwizzleComponent.Green,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha), 0, 0);
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}
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private void BlitDepthStencilDraw(TextureView src, bool isDepth)
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{
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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if (isDepth)
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{
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_pipeline.SetProgram(_programDepthBlit);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, GAL.CompareOp.Always));
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}
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else
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{
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_pipeline.SetProgram(_programStencilBlit);
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
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}
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_pipeline.Draw(4, 1, 0, 0);
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if (isDepth)
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{
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_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, GAL.CompareOp.Always));
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}
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else
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{
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
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}
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}
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private static StencilTestDescriptor CreateStencilTestDescriptor(bool enabled)
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{
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return new StencilTestDescriptor(
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enabled,
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GAL.CompareOp.Always,
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GAL.StencilOp.Replace,
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GAL.StencilOp.Replace,
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GAL.StencilOp.Replace,
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0,
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0xff,
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0xff,
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GAL.CompareOp.Always,
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GAL.StencilOp.Replace,
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GAL.StencilOp.Replace,
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GAL.StencilOp.Replace,
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0,
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0xff,
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0xff);
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}
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public void Clear(
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VulkanRenderer gd,
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Auto<DisposableImageView> dst,
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@ -993,6 +1185,8 @@ namespace Ryujinx.Graphics.Vulkan
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_programConvertIndirectData.Dispose();
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_programColorCopyToNonMs.Dispose();
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_programColorDrawToMs.Dispose();
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_programDepthBlit.Dispose();
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_programStencilBlit?.Dispose();
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_samplerNearest.Dispose();
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_samplerLinear.Dispose();
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_pipeline.Dispose();
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@ -0,0 +1,10 @@
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#version 450 core
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layout (binding = 0, set = 2) uniform sampler2D texDepth;
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layout (location = 0) in vec2 tex_coord;
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void main()
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{
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gl_FragDepth = texture(texDepth, tex_coord).r;
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}
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@ -1459,5 +1459,95 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
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0x3B, 0x01, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0xE3, 0x00, 0x00, 0x00,
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0xF8, 0x00, 0x02, 0x00, 0xE5, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
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};
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public static readonly byte[] DepthBlitFragmentShaderSource = new byte[]
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{
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0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x17, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
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0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x0F, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
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0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
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0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x0C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00,
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0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
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0x05, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46, 0x72, 0x61, 0x67, 0x44,
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0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0C, 0x00, 0x00, 0x00,
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0x74, 0x65, 0x78, 0x44, 0x65, 0x70, 0x74, 0x68, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
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0x10, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x5F, 0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x47, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x3B, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x19, 0x00, 0x09, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
|
||||
0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x17, 0x00, 0x04, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
|
||||
0x3B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x17, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] StencilBlitFragmentShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||
0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00, 0x53, 0x50, 0x56, 0x5F, 0x45, 0x58, 0x54, 0x5F,
|
||||
0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x73, 0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x5F, 0x65,
|
||||
0x78, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x07, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0xA3, 0x13, 0x00, 0x00,
|
||||
0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x09, 0x00,
|
||||
0x47, 0x4C, 0x5F, 0x41, 0x52, 0x42, 0x5F, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5F, 0x73, 0x74,
|
||||
0x65, 0x6E, 0x63, 0x69, 0x6C, 0x5F, 0x65, 0x78, 0x70, 0x6F, 0x72, 0x74, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x08, 0x00, 0x08, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x46, 0x72, 0x61, 0x67, 0x53,
|
||||
0x74, 0x65, 0x6E, 0x63, 0x69, 0x6C, 0x52, 0x65, 0x66, 0x41, 0x52, 0x42, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x05, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x53, 0x74, 0x65, 0x6E, 0x63,
|
||||
0x69, 0x6C, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x5F,
|
||||
0x63, 0x6F, 0x6F, 0x72, 0x64, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x96, 0x13, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||
0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00,
|
||||
0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1B, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
|
||||
0x05, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x0C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
#version 450 core
|
||||
|
||||
#extension GL_ARB_shader_stencil_export : require
|
||||
|
||||
layout (binding = 0, set = 2) uniform isampler2D texStencil;
|
||||
|
||||
layout (location = 0) in vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragStencilRefARB = texture(texStencil, tex_coord).r;
|
||||
}
|
@ -362,21 +362,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
levels,
|
||||
linearFilter);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (srcFormat == GAL.Format.D32FloatS8Uint && srcFormat == dstFormat && SupportsBlitFromD32FS8ToD32FAndS8())
|
||||
{
|
||||
BlitDepthStencilWithBuffer(_gd, cbs, src, dst, srcRegion, dstRegion);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
|
||||
|
||||
if (VulkanConfiguration.UseSlowSafeBlitOnAmd &&
|
||||
(_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk) &&
|
||||
src.Info.Target == Target.Texture2D &&
|
||||
dst.Info.Target == Target.Texture2D &&
|
||||
!dst.Info.Format.IsDepthOrStencil())
|
||||
dst.Info.Target == Target.Texture2D)
|
||||
{
|
||||
_gd.HelperShader.Blit(
|
||||
_gd,
|
||||
@ -387,6 +382,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dst.VkFormat,
|
||||
srcRegion,
|
||||
dstRegion,
|
||||
isDepthOrStencil,
|
||||
linearFilter);
|
||||
|
||||
return;
|
||||
@ -395,7 +391,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Auto<DisposableImage> srcImage;
|
||||
Auto<DisposableImage> dstImage;
|
||||
|
||||
if (dst.Info.Format.IsDepthOrStencil())
|
||||
if (isDepthOrStencil)
|
||||
{
|
||||
srcImage = src.Storage.CreateAliasedColorForDepthStorageUnsafe(srcFormat).GetImage();
|
||||
dstImage = dst.Storage.CreateAliasedColorForDepthStorageUnsafe(dstFormat).GetImage();
|
||||
@ -426,189 +422,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ImageAspectFlags.ColorBit);
|
||||
}
|
||||
|
||||
private static void BlitDepthStencilWithBuffer(
|
||||
VulkanRenderer gd,
|
||||
CommandBufferScoped cbs,
|
||||
TextureView src,
|
||||
TextureView dst,
|
||||
Extents2D srcRegion,
|
||||
Extents2D dstRegion)
|
||||
{
|
||||
int drBaseX = Math.Min(dstRegion.X1, dstRegion.X2);
|
||||
int drBaseY = Math.Min(dstRegion.Y1, dstRegion.Y2);
|
||||
int drWidth = Math.Abs(dstRegion.X2 - dstRegion.X1);
|
||||
int drHeight = Math.Abs(dstRegion.Y2 - dstRegion.Y1);
|
||||
|
||||
var drOriginZero = new Extents2D(
|
||||
dstRegion.X1 - drBaseX,
|
||||
dstRegion.Y1 - drBaseY,
|
||||
dstRegion.X2 - drBaseX,
|
||||
dstRegion.Y2 - drBaseY);
|
||||
|
||||
var d32SrcStorageInfo = TextureStorage.NewCreateInfoWith(ref src._info, GAL.Format.D32Float, 4);
|
||||
var d32DstStorageInfo = TextureStorage.NewCreateInfoWith(ref dst._info, GAL.Format.D32Float, 4, drWidth, drHeight);
|
||||
var s8SrcStorageInfo = TextureStorage.NewCreateInfoWith(ref src._info, GAL.Format.S8Uint, 1);
|
||||
var s8DstStorageInfo = TextureStorage.NewCreateInfoWith(ref dst._info, GAL.Format.S8Uint, 1, drWidth, drHeight);
|
||||
|
||||
using var d32SrcStorage = gd.CreateTextureStorage(d32SrcStorageInfo, src.Storage.ScaleFactor);
|
||||
using var d32DstStorage = gd.CreateTextureStorage(d32DstStorageInfo, dst.Storage.ScaleFactor);
|
||||
using var s8SrcStorage = gd.CreateTextureStorage(s8SrcStorageInfo, src.Storage.ScaleFactor);
|
||||
using var s8DstStorage = gd.CreateTextureStorage(s8DstStorageInfo, dst.Storage.ScaleFactor);
|
||||
|
||||
void SlowBlit(TextureStorage srcTemp, TextureStorage dstTemp, ImageAspectFlags aspectFlags)
|
||||
{
|
||||
int levels = Math.Min(src.Info.Levels, dst.Info.Levels);
|
||||
|
||||
int srcSize = 0;
|
||||
int dstSize = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
srcSize += srcTemp.Info.GetMipSize2D(l);
|
||||
dstSize += dstTemp.Info.GetMipSize2D(l);
|
||||
}
|
||||
|
||||
using var srcTempBuffer = gd.BufferManager.Create(gd, srcSize, deviceLocal: true);
|
||||
using var dstTempBuffer = gd.BufferManager.Create(gd, dstSize, deviceLocal: true);
|
||||
|
||||
src.Storage.CopyFromOrToBuffer(
|
||||
cbs.CommandBuffer,
|
||||
srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value,
|
||||
src.GetImage().Get(cbs).Value,
|
||||
srcSize,
|
||||
to: true,
|
||||
0,
|
||||
0,
|
||||
src.FirstLayer,
|
||||
src.FirstLevel,
|
||||
1,
|
||||
levels,
|
||||
true,
|
||||
aspectFlags,
|
||||
false);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value,
|
||||
AccessFlags.TransferWriteBit,
|
||||
AccessFlags.TransferReadBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
0,
|
||||
srcSize);
|
||||
|
||||
srcTemp.CopyFromOrToBuffer(
|
||||
cbs.CommandBuffer,
|
||||
srcTempBuffer.GetBuffer().Get(cbs, 0, srcSize).Value,
|
||||
srcTemp.GetImage().Get(cbs).Value,
|
||||
srcSize,
|
||||
to: false,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
levels,
|
||||
true,
|
||||
aspectFlags,
|
||||
false);
|
||||
|
||||
InsertImageBarrier(
|
||||
gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
srcTemp.GetImage().Get(cbs).Value,
|
||||
AccessFlags.TransferWriteBit,
|
||||
AccessFlags.TransferReadBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
aspectFlags,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
levels);
|
||||
|
||||
TextureCopy.Blit(
|
||||
gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
srcTemp.GetImage().Get(cbs).Value,
|
||||
dstTemp.GetImage().Get(cbs).Value,
|
||||
srcTemp.Info,
|
||||
dstTemp.Info,
|
||||
srcRegion,
|
||||
drOriginZero,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
levels,
|
||||
false,
|
||||
aspectFlags,
|
||||
aspectFlags);
|
||||
|
||||
InsertImageBarrier(
|
||||
gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
dstTemp.GetImage().Get(cbs).Value,
|
||||
AccessFlags.TransferWriteBit,
|
||||
AccessFlags.TransferReadBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
aspectFlags,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
levels);
|
||||
|
||||
dstTemp.CopyFromOrToBuffer(
|
||||
cbs.CommandBuffer,
|
||||
dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value,
|
||||
dstTemp.GetImage().Get(cbs).Value,
|
||||
dstSize,
|
||||
to: true,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
levels,
|
||||
true,
|
||||
aspectFlags,
|
||||
false);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value,
|
||||
AccessFlags.TransferWriteBit,
|
||||
AccessFlags.TransferReadBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
0,
|
||||
dstSize);
|
||||
|
||||
dst.Storage.CopyFromOrToBuffer(
|
||||
cbs.CommandBuffer,
|
||||
dstTempBuffer.GetBuffer().Get(cbs, 0, dstSize).Value,
|
||||
dst.GetImage().Get(cbs).Value,
|
||||
dstSize,
|
||||
to: false,
|
||||
drBaseX,
|
||||
drBaseY,
|
||||
dst.FirstLayer,
|
||||
dst.FirstLevel,
|
||||
1,
|
||||
levels,
|
||||
true,
|
||||
aspectFlags,
|
||||
false);
|
||||
}
|
||||
|
||||
SlowBlit(d32SrcStorage, d32DstStorage, ImageAspectFlags.DepthBit);
|
||||
SlowBlit(s8SrcStorage, s8DstStorage, ImageAspectFlags.StencilBit);
|
||||
}
|
||||
|
||||
public static unsafe void InsertImageBarrier(
|
||||
Vk api,
|
||||
CommandBuffer commandBuffer,
|
||||
@ -649,13 +462,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
memoryBarrier);
|
||||
}
|
||||
|
||||
private bool SupportsBlitFromD32FS8ToD32FAndS8()
|
||||
{
|
||||
var formatFeatureFlags = FormatFeatureFlags.BlitSrcBit | FormatFeatureFlags.BlitDstBit;
|
||||
return _gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.D32Float) &&
|
||||
_gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.S8Uint);
|
||||
}
|
||||
|
||||
public TextureView GetView(GAL.Format format)
|
||||
{
|
||||
if (format == Info.Format)
|
||||
|
@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
"VK_EXT_fragment_shader_interlock",
|
||||
"VK_EXT_index_type_uint8",
|
||||
"VK_EXT_robustness2",
|
||||
"VK_EXT_shader_stencil_export",
|
||||
"VK_KHR_shader_float16_int8",
|
||||
"VK_EXT_shader_subgroup_ballot",
|
||||
"VK_EXT_subgroup_size_control",
|
||||
|
@ -263,6 +263,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
|
||||
supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
|
||||
featuresShaderInt8.ShaderInt8,
|
||||
supportedExtensions.Contains("VK_EXT_shader_stencil_export"),
|
||||
supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
|
||||
supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
|
||||
features2.Features.MultiViewport,
|
||||
|
@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
||||
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
||||
|
||||
_gd.HelperShader.Blit(
|
||||
_gd.HelperShader.BlitColor(
|
||||
_gd,
|
||||
cbs,
|
||||
view,
|
||||
|
Loading…
Reference in New Issue
Block a user