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Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension * Delete depth-stencil blit with buffer path
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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsSubgroupSizeControl;
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public readonly bool SupportsShaderInt8;
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public readonly bool SupportsShaderStencilExport;
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public readonly bool SupportsConditionalRendering;
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public readonly bool SupportsExtendedDynamicState;
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public readonly bool SupportsMultiView;
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@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsGeometryShaderPassthrough,
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bool supportsSubgroupSizeControl,
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bool supportsShaderInt8,
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bool supportsShaderStencilExport,
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bool supportsConditionalRendering,
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bool supportsExtendedDynamicState,
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bool supportsMultiView,
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@ -71,6 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
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SupportsShaderInt8 = supportsShaderInt8;
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SupportsShaderStencilExport = supportsShaderStencilExport;
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SupportsConditionalRendering = supportsConditionalRendering;
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SupportsExtendedDynamicState = supportsExtendedDynamicState;
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SupportsMultiView = supportsMultiView;
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