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Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension * Delete depth-stencil blit with buffer path
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@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Vulkan
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int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
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int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
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_gd.HelperShader.Blit(
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_gd.HelperShader.BlitColor(
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_gd,
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cbs,
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view,
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