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Update short cache textures if modified (#4586)
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@ -130,6 +130,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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return ref descriptor;
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}
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}
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else
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{
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texture.SynchronizeMemory();
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}
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Items[id] = texture;
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@ -233,7 +237,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Queues a request to update a texture's mapping.
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/// Queues a request to update a texture's mapping.
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/// Mapping is updated later to avoid deleting the texture if it is still sparsely mapped.
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/// </summary>
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/// <param name="texture">Texture with potential mapping change</param>
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