mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 09:21:21 -08:00
Fix BC6 Signed/Unsigned float texture formats
This commit is contained in:
parent
f90ee9b707
commit
873bb4c15a
@ -80,8 +80,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
Bc5Snorm,
|
||||
Bc7Unorm,
|
||||
Bc7Srgb,
|
||||
Bc6HUfloat,
|
||||
Bc6HSfloat,
|
||||
Bc6HUfloat,
|
||||
R8Uscaled,
|
||||
R8Sscaled,
|
||||
R16Uscaled,
|
||||
|
@ -70,8 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{ 0x124a8, new FormatInfo(Format.Bc5Snorm, 4, 4, 16) },
|
||||
{ 0x24917, new FormatInfo(Format.Bc7Unorm, 4, 4, 16) },
|
||||
{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16) },
|
||||
{ 0x7ff90, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
|
||||
{ 0x7ff91, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
|
||||
{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
|
||||
{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
|
||||
{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16) },
|
||||
{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16) },
|
||||
{ 0x24941, new FormatInfo(Format.Astc5x5Unorm, 5, 5, 16) },
|
||||
|
@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.OpenGL.Formats
|
||||
Add(Format.Bc5Snorm, new FormatInfo(1, true, false, All.CompressedSignedRgRgtc2));
|
||||
Add(Format.Bc7Unorm, new FormatInfo(1, true, false, All.CompressedRgbaBptcUnorm));
|
||||
Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
|
||||
Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
|
||||
Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
|
||||
Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
|
||||
Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
|
||||
Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
|
||||
Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
|
||||
|
Loading…
Reference in New Issue
Block a user