mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 21:41:22 -08:00
Adjusting how deadzones are calculated (#3079)
* Making deadzones feel nice and smooth + adding rider files to .gitignore * removing unnecessary parentheses and fixing possibility of divide by 0 * formatting :) * fixing up ClampAxis * fixing up ClampAxis
This commit is contained in:
parent
8f35345729
commit
8cc2479825
3
.gitignore
vendored
3
.gitignore
vendored
@ -74,6 +74,9 @@ _TeamCity*
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Rider is a Visual Studio alternative
|
||||
.idea/*
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
@ -391,24 +391,29 @@ namespace Ryujinx.Input.HLE
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
||||
{
|
||||
return new JoystickPosition
|
||||
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
|
||||
|
||||
if (magnitudeClamped <= deadzone)
|
||||
{
|
||||
Dx = ClampAxis(MathF.Abs(x) > deadzone ? x : 0.0f),
|
||||
Dy = ClampAxis(MathF.Abs(y) > deadzone ? y : 0.0f)
|
||||
return new JoystickPosition() {Dx = 0, Dy = 0};
|
||||
}
|
||||
|
||||
return new JoystickPosition()
|
||||
{
|
||||
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
|
||||
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone)))
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short ClampAxis(float value)
|
||||
{
|
||||
if (value <= -short.MaxValue)
|
||||
if (Math.Sign(value) < 0)
|
||||
{
|
||||
return -short.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (short)(value * short.MaxValue);
|
||||
return (short)Math.Max(value * -short.MinValue, short.MinValue);
|
||||
}
|
||||
|
||||
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
Loading…
Reference in New Issue
Block a user