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https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 05:41:21 -08:00
Resolve elses.
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parent
a390b7515f
commit
9aec3e9e77
@ -425,16 +425,16 @@ namespace Ryujinx.Ui
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
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}
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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}
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else
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{
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@ -464,16 +464,16 @@ namespace Ryujinx.Ui
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to OpenAL.");
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}
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found OpenAL, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
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SaveConfig();
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.OpenAl;
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SaveConfig();
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deviceDriver = new OpenALHardwareDeviceDriver();
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deviceDriver = new OpenALHardwareDeviceDriver();
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}
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}
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else
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{
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@ -503,16 +503,15 @@ namespace Ryujinx.Ui
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SDL2 is not supported, trying to fall back to SoundIO.");
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}
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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}
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else
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{
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