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Separate zeta from color formats (#1647)
This commit is contained in:
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64088f04e3
commit
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@ -19,7 +19,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
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var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
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var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat);
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if (srcTexture == null)
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{
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@ -29,9 +31,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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// When the source texture that was found has a depth format,
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// we must enforce the target texture also has a depth format,
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// as copies between depth and color formats are not allowed.
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dstCopyTexture.Format = TextureCompatibility.DeriveDepthFormat(dstCopyTexture.Format, srcTexture.Format);
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FormatInfo dstCopyTextureFormat;
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
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if (srcTexture.Format.IsDepthOrStencil())
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{
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dstCopyTextureFormat = srcCopyTextureFormat;
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}
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else
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{
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dstCopyTextureFormat = dstCopyTexture.Format.Convert();
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}
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
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if (dstTexture == null)
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{
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@ -89,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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srcCopyTexture.Height++;
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srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
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srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled);
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if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
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{
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srcTexture.PropagateScale(dstTexture);
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@ -1,6 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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@ -88,26 +87,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return info.FormatInfo;
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}
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/// <summary>
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/// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
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/// </summary>
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/// <param name="dstTextureFormat">Destination CopyTexture Format</param>
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/// <param name="srcTextureFormat">Source Texture Format</param>
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/// <returns>Derived RtFormat if srcTextureFormat is a depth format, otherwise return dstTextureFormat.</returns>
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public static RtFormat DeriveDepthFormat(RtFormat dstTextureFormat, Format srcTextureFormat)
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{
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return srcTextureFormat switch
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{
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Format.S8Uint => RtFormat.S8Uint,
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Format.D16Unorm => RtFormat.D16Unorm,
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Format.D24X8Unorm => RtFormat.D24Unorm,
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Format.D32Float => RtFormat.D32Float,
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Format.D24UnormS8Uint => RtFormat.D24UnormS8Uint,
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Format.D32FloatS8Uint => RtFormat.D32FloatS8Uint,
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_ => dstTextureFormat
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};
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}
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/// <summary>
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/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
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/// </summary>
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@ -116,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if the formats are compatible, false otherwise</returns>
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public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
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{
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if (IsDsFormat(lhs.Format) || IsDsFormat(rhs.Format))
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if (lhs.Format.IsDepthOrStencil() || rhs.Format.IsDepthOrStencil())
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{
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return lhs.Format == rhs.Format;
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}
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@ -567,26 +546,5 @@ namespace Ryujinx.Graphics.Gpu.Image
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return FormatClass.Unclassified;
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}
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/// <summary>
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/// Checks if the format is a depth-stencil texture format.
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/// </summary>
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/// <param name="format">Format to check</param>
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/// <returns>True if the format is a depth-stencil format (including depth only), false otherwise</returns>
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private static bool IsDsFormat(Format format)
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{
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switch (format)
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{
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case Format.D16Unorm:
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case Format.D24X8Unorm:
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case Format.D24UnormS8Uint:
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case Format.D32Float:
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case Format.D32FloatS8Uint:
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case Format.S8Uint:
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return true;
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}
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return false;
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}
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}
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}
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@ -451,9 +451,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Tries to find an existing texture, or create a new one if not found.
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/// </summary>
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/// <param name="copyTexture">Copy texture to find or create</param>
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/// <param name="formatInfo">Format information of the copy texture</param>
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/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
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/// <returns>The texture</returns>
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public Texture FindOrCreateTexture(CopyTexture copyTexture, bool preferScaling = true)
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public Texture FindOrCreateTexture(CopyTexture copyTexture, FormatInfo formatInfo, bool preferScaling = true)
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{
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ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
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@ -465,8 +466,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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int gobBlocksInY = copyTexture.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInZ = copyTexture.MemoryLayout.UnpackGobBlocksInZ();
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FormatInfo formatInfo = copyTexture.Format.Convert();
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int width;
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if (copyTexture.LinearLayout)
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134
Ryujinx.Graphics.Gpu/State/ColorFormat.cs
Normal file
134
Ryujinx.Graphics.Gpu/State/ColorFormat.cs
Normal file
@ -0,0 +1,134 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Color texture format.
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/// </summary>
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enum ColorFormat
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{
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R32G32B32A32Float = 0xc0,
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R32G32B32A32Sint = 0xc1,
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R32G32B32A32Uint = 0xc2,
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R32G32B32X32Float = 0xc3,
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R32G32B32X32Sint = 0xc4,
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R32G32B32X32Uint = 0xc5,
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R16G16B16X16Unorm = 0xc6,
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R16G16B16X16Snorm = 0xc7,
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R16G16B16X16Sint = 0xc8,
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R16G16B16X16Uint = 0xc9,
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R16G16B16A16Float = 0xca,
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R32G32Float = 0xcb,
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R32G32Sint = 0xcc,
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R32G32Uint = 0xcd,
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R16G16B16X16Float = 0xce,
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B8G8R8A8Unorm = 0xcf,
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B8G8R8A8Srgb = 0xd0,
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R10G10B10A2Unorm = 0xd1,
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R10G10B10A2Uint = 0xd2,
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R8G8B8A8Unorm = 0xd5,
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R8G8B8A8Srgb = 0xd6,
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R8G8B8X8Snorm = 0xd7,
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R8G8B8X8Sint = 0xd8,
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R8G8B8X8Uint = 0xd9,
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R16G16Unorm = 0xda,
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R16G16Snorm = 0xdb,
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R16G16Sint = 0xdc,
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R16G16Uint = 0xdd,
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R16G16Float = 0xde,
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R11G11B10Float = 0xe0,
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R32Sint = 0xe3,
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R32Uint = 0xe4,
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R32Float = 0xe5,
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B8G8R8X8Unorm = 0xe6,
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B8G8R8X8Srgb = 0xe7,
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B5G6R5Unorm = 0xe8,
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B5G5R5A1Unorm = 0xe9,
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R8G8Unorm = 0xea,
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R8G8Snorm = 0xeb,
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R8G8Sint = 0xec,
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R8G8Uint = 0xed,
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R16Unorm = 0xee,
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R16Snorm = 0xef,
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R16Sint = 0xf0,
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R16Uint = 0xf1,
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R16Float = 0xf2,
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R8Unorm = 0xf3,
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R8Snorm = 0xf4,
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R8Sint = 0xf5,
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R8Uint = 0xf6,
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B5G5R5X1Unorm = 0xf8,
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R8G8B8X8Unorm = 0xf9,
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R8G8B8X8Srgb = 0xfa
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}
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static class ColorFormatConverter
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{
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/// <summary>
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/// Converts the color texture format to a host compatible format.
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/// </summary>
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/// <param name="format">Color format</param>
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/// <returns>Host compatible format enum value</returns>
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public static FormatInfo Convert(this ColorFormat format)
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{
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return format switch
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{
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ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
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ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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ColorFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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ColorFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
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ColorFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
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ColorFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
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ColorFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
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ColorFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
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ColorFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
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ColorFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
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ColorFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
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ColorFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
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ColorFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
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ColorFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
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ColorFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
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ColorFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
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ColorFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
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ColorFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
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ColorFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
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ColorFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
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ColorFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
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ColorFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
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ColorFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
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ColorFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
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ColorFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
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ColorFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
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ColorFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
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ColorFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
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ColorFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
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ColorFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
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ColorFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
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ColorFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
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ColorFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
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ColorFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
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ColorFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
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ColorFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
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ColorFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
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ColorFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
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ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
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ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
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ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
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ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
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ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
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_ => FormatInfo.Default
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};
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}
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}
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}
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.State
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struct CopyTexture
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{
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#pragma warning disable CS0649
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public RtFormat Format;
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public ColorFormat Format;
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public Boolean32 LinearLayout;
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public MemoryLayout MemoryLayout;
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public int Depth;
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.State
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public GpuVa Address;
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public int WidthOrStride;
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public int Height;
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public RtFormat Format;
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public ColorFormat Format;
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public MemoryLayout MemoryLayout;
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public int Depth;
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public int LayerSize;
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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#pragma warning disable CS0649
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public GpuVa Address;
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public RtFormat Format;
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public ZetaFormat Format;
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public MemoryLayout MemoryLayout;
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public int LayerSize;
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#pragma warning restore CS0649
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@ -1,148 +0,0 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Render target buffer texture format.
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/// </summary>
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enum RtFormat
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{
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D32Float = 0xa,
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D16Unorm = 0x13,
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D24UnormS8Uint = 0x14,
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D24Unorm = 0x15,
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S8UintD24Unorm = 0x16,
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S8Uint = 0x17,
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D32FloatS8Uint = 0x19,
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R32G32B32A32Float = 0xc0,
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R32G32B32A32Sint = 0xc1,
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R32G32B32A32Uint = 0xc2,
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R32G32B32X32Float = 0xc3,
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R32G32B32X32Sint = 0xc4,
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R32G32B32X32Uint = 0xc5,
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R16G16B16X16Unorm = 0xc6,
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R16G16B16X16Snorm = 0xc7,
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R16G16B16X16Sint = 0xc8,
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R16G16B16X16Uint = 0xc9,
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R16G16B16A16Float = 0xca,
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R32G32Float = 0xcb,
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R32G32Sint = 0xcc,
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R32G32Uint = 0xcd,
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R16G16B16X16Float = 0xce,
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B8G8R8A8Unorm = 0xcf,
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B8G8R8A8Srgb = 0xd0,
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R10G10B10A2Unorm = 0xd1,
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R10G10B10A2Uint = 0xd2,
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R8G8B8A8Unorm = 0xd5,
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R8G8B8A8Srgb = 0xd6,
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R8G8B8X8Snorm = 0xd7,
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R8G8B8X8Sint = 0xd8,
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R8G8B8X8Uint = 0xd9,
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R16G16Unorm = 0xda,
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R16G16Snorm = 0xdb,
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R16G16Sint = 0xdc,
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R16G16Uint = 0xdd,
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R16G16Float = 0xde,
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R11G11B10Float = 0xe0,
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R32Sint = 0xe3,
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R32Uint = 0xe4,
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R32Float = 0xe5,
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B8G8R8X8Unorm = 0xe6,
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B8G8R8X8Srgb = 0xe7,
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B5G6R5Unorm = 0xe8,
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B5G5R5A1Unorm = 0xe9,
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R8G8Unorm = 0xea,
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R8G8Snorm = 0xeb,
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R8G8Sint = 0xec,
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R8G8Uint = 0xed,
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R16Unorm = 0xee,
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R16Snorm = 0xef,
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R16Sint = 0xf0,
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R16Uint = 0xf1,
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R16Float = 0xf2,
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R8Unorm = 0xf3,
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R8Snorm = 0xf4,
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R8Sint = 0xf5,
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R8Uint = 0xf6,
|
||||
B5G5R5X1Unorm = 0xf8,
|
||||
R8G8B8X8Unorm = 0xf9,
|
||||
R8G8B8X8Srgb = 0xfa
|
||||
}
|
||||
|
||||
static class RtFormatConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the render target buffer texture format to a host compatible format.
|
||||
/// </summary>
|
||||
/// <param name="format">Render target format</param>
|
||||
/// <returns>Host compatible format enum value</returns>
|
||||
public static FormatInfo Convert(this RtFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
RtFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||
RtFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||
RtFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
RtFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
||||
RtFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
RtFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||
RtFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||
RtFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
|
||||
RtFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
|
||||
RtFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
|
||||
RtFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
|
||||
RtFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
|
||||
RtFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
|
||||
RtFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
|
||||
RtFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
|
||||
RtFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
|
||||
RtFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
|
||||
RtFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
|
||||
RtFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
|
||||
RtFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
|
||||
RtFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
|
||||
RtFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
|
||||
RtFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
|
||||
RtFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
|
||||
RtFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
|
||||
RtFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
|
||||
RtFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
|
||||
RtFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
|
||||
RtFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
|
||||
RtFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
|
||||
RtFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
|
||||
RtFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
|
||||
RtFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
|
||||
RtFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
|
||||
RtFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
|
||||
RtFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
|
||||
RtFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
|
||||
RtFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
|
||||
RtFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
|
||||
RtFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
|
||||
RtFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
|
||||
RtFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
|
||||
RtFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
|
||||
RtFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
|
||||
RtFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
|
||||
RtFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
|
||||
RtFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
|
||||
RtFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
|
||||
RtFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
|
||||
RtFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
|
||||
RtFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
|
||||
RtFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
|
||||
RtFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
|
||||
RtFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
|
||||
RtFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
|
||||
_ => FormatInfo.Default
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
42
Ryujinx.Graphics.Gpu/State/ZetaFormat.cs
Normal file
42
Ryujinx.Graphics.Gpu/State/ZetaFormat.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Depth-stencil texture format.
|
||||
/// </summary>
|
||||
enum ZetaFormat
|
||||
{
|
||||
D32Float = 0xa,
|
||||
D16Unorm = 0x13,
|
||||
D24UnormS8Uint = 0x14,
|
||||
D24Unorm = 0x15,
|
||||
S8UintD24Unorm = 0x16,
|
||||
S8Uint = 0x17,
|
||||
D32FloatS8Uint = 0x19
|
||||
}
|
||||
|
||||
static class ZetaFormatConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the depth-stencil texture format to a host compatible format.
|
||||
/// </summary>
|
||||
/// <param name="format">Depth-stencil format</param>
|
||||
/// <returns>Host compatible format enum value</returns>
|
||||
public static FormatInfo Convert(this ZetaFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
||||
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||
_ => FormatInfo.Default
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user