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Fix regression on shader atomic SSBO operations (#1967)
* Fix regression on shader atomic SSBO operations * Update comment
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@ -44,7 +44,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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// For shared memory access, the second argument is unused and should be ignored.
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// It is there to make both storage and shared access have the same number of arguments.
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if (argIndex == 1 && (inst & Instruction.MrMask) == Instruction.MrShared)
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// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
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if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
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{
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continue;
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}
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