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Fix 3 graphics related issues (#180)
* Fix 3 graphics related bugs * OGLShader shouldn't be public (yet)
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@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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{ ShaderIrInst.Fsqrt, GetFsqrtExpr },
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{ ShaderIrInst.Ftos, GetFtosExpr },
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Ipa, GetIpaExpr },
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@ -716,6 +717,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin");
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private string GetFsqrtExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sqrt");
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private string GetFtosExpr(ShaderIrOp Op)
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{
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return "int(" + GetOperExpr(Op, Op.OperandA) + ")";
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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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{
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int SubOp = (int)(OpCode >> 20) & 7;
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int SubOp = (int)(OpCode >> 20) & 0xf;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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@ -226,12 +226,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (SubOp)
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{
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case 0: Inst = ShaderIrInst.Fcos; break;
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case 1: Inst = ShaderIrInst.Fsin; break;
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case 2: Inst = ShaderIrInst.Fex2; break;
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 0: Inst = ShaderIrInst.Fcos; break;
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case 1: Inst = ShaderIrInst.Fsin; break;
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case 2: Inst = ShaderIrInst.Fex2; break;
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 8: Inst = ShaderIrInst.Fsqrt; break;
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default: throw new NotImplementedException(SubOp.ToString());
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}
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@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Frcp,
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Frsq,
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Fsin,
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Fsqrt,
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Ftos,
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Ftou,
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Ipa,
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@ -248,6 +248,15 @@ namespace Ryujinx.HLE.Gpu
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int TextureHandle = Vmm.ReadInt32(Position);
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if (TextureHandle == 0)
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{
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//TODO: Is this correct?
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//Some games like puyo puyo will have 0 handles.
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//It may be just normal behaviour or a bug caused by sync issues.
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//The game does initialize the value properly after through.
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return;
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}
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int TicIndex = (TextureHandle >> 0) & 0xfffff;
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int TscIndex = (TextureHandle >> 20) & 0xfff;
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@ -314,7 +323,7 @@ namespace Ryujinx.HLE.Gpu
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continue;
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}
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for (int Cbuf = 0; Cbuf < ConstBuffers.Length; Cbuf++)
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for (int Cbuf = 0; Cbuf < ConstBuffers[Index].Length; Cbuf++)
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{
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ConstBuffer Cb = ConstBuffers[Index][Cbuf];
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@ -41,6 +41,17 @@ namespace Ryujinx.HLE.Gpu
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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if (Swizzle == TextureSwizzle.BlockLinear ||
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Swizzle == TextureSwizzle.BlockLinearColorKey)
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{
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TextureAddress &= ~0x1ffL;
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}
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else if (Swizzle == TextureSwizzle.Pitch ||
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Swizzle == TextureSwizzle.PitchColorKey)
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{
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TextureAddress &= ~0x1fL;
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}
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int Pitch = (Tic[3] & 0xffff) << 5;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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@ -10,6 +10,7 @@ namespace Ryujinx.HLE.Gpu
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{
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switch (Texture.Swizzle)
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{
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case TextureSwizzle._1dBuffer:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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@ -24,14 +24,14 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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this.Size = Size;
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}
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public long IncrementRefCount()
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public void IncrementRefCount()
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{
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return Interlocked.Increment(ref Dupes);
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Interlocked.Increment(ref Dupes);
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}
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public long DecrementRefCount()
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{
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return Interlocked.Decrement(ref Dupes);
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return Interlocked.Decrement(ref Dupes) + 1;
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}
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}
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}
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@ -163,9 +163,9 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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return NvResult.InvalidInput;
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}
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long RefCount = Map.DecrementRefCount();
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long OldRefCount = Map.DecrementRefCount();
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if (RefCount <= 0)
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if (OldRefCount <= 1)
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{
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DeleteNvMap(Context, Args.Handle);
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@ -178,7 +178,7 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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Args.Flags = FlagNotFreedYet;
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}
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Args.RefCount = RefCount;
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Args.RefCount = OldRefCount;
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Args.Size = Map.Size;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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