Commit Graph

401 Commits

Author SHA1 Message Date
Thomas Guillemard
0979426e63 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility

Also add some missing PrintStub calls

* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchan
34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380 A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
5f0dd965bf Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
LDj3SNuD
7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
* Update ILGeneratorEx.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan
f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
17f4ccf2d5 Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan
1af78416d1 Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
81e74ebd86 Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
LDj3SNuD
2f1250ab04 Update AOpCodeTable.cs (#108) 2018-04-25 23:26:41 -03:00
LDj3SNuD
a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs

* Update AInstEmitSimdLogical.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Ac_K
211f7f69db Update ISystemSettingsServer.cs (#107)
* Update ISystemSettingsServer.cs

Implement `GetSettingsItemValue`.

* Add NxSettings.cs

Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
e4f59c8a52
Update README.md 2018-04-24 21:06:49 -03:00
gdkchan
2a985de88c [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchan
a8ba340dde
Improved logging (#103) 2018-04-24 15:57:39 -03:00
Ac_K
4e24866b47
Update IAudioController.cs 2018-04-23 05:02:30 +02:00
gdkchan
db0aa54233 Print guest stack trace on a few points that can throw exceptions 2018-04-22 02:48:17 -03:00
gdkchan
bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
Ac_K
4906acdde9 Some implementations (#99)
* Some implementations

- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto

* Fix Implementations

* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
434e40b8a0 Update am service (#98)
* am services implementations

Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
  * RequestToGetForeground stub.
  * GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
  * GetCommonStateGetter
  * GetSelfController
  * GetWindowController
  * GetAudioController
  * GetDisplayController
  * GetLibraryAppletCreator
  * GetHomeMenuFunctions
  * GetGlobalStateController
  * GetApplicationCreator
  * GetDebugFunctions

* Update ServiceFactory.cs

* Update IHomeMenuFunctions.cs

* Update IHomeMenuFunctions.cs

* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
LDj3SNuD
302c1d2861 Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96)
* Update AOpCodeTable.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Instructions.cs

* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00
gdkchan
90279d96ea
Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives

* Some fixes

* Check that the mutex address matches before waking a waiting thread

* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks

* Add new priority information to the log

* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
emmauss
267ea14cb5 fix typo in log (#93) 2018-04-20 12:40:33 -03:00
LDj3SNuD
2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update Bits.cs

* Create CpuTestSimd.cs

* Create CpuTestSimdReg.cs

* Update CpuTestSimd.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update CpuTestSimdReg.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-04-20 12:40:15 -03:00
gdkchan
03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
gdkchan
33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
gdkchan
62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit 2018-04-19 01:01:46 -03:00
MS-DOS1999
76a5972378 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) 2018-04-19 00:22:12 -03:00
gdkchan
6e69cd9284 Fix bad merge, and a few other fixes 2018-04-19 00:19:22 -03:00
gdkchan
ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled 2018-04-19 00:00:29 -03:00
gdkchan
b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
LDj3SNuD
e9a96e3522 Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
* Add files via upload

* Update Ryujinx.Tests.csproj
2018-04-18 17:22:45 -03:00
LDj3SNuD
8b75080639 Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AOpCodeTable.cs
2018-04-18 10:56:27 -03:00
Ac_K
7450b9d68a Update IAudioDeviceService.cs (#87)
* Update IAudioDeviceService.cs

Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount

* Update IAudioDeviceService.cs

* Update IAudioDeviceService.cs
2018-04-17 22:52:20 -03:00
Ac_K
ee6794e397 Update IAudioController.cs (#86)
* Update IAudioController.cs

Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate

* Update IAudioController.cs
2018-04-17 22:39:27 -03:00
Ac_K
917fb7ad21 Update IAccountServiceForApplication.cs (#85)
Stubs:
- GetUserCount (`Write(0);` throw userland error)
2018-04-17 13:41:14 -03:00
Ac_K
ed155e6f4e Update IHidServer.cs (#84)
* Update IHidServer.cs

Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern

* Update IHidServer.cs

updated
2018-04-17 13:40:22 -03:00
emmauss
b334aab435 Add special log for stubs (#81)
* add stub loglevel

* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
494e6dfa1e [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
gdkchan
7dd14a4f3a [GPU] Send correct window size to the vertex shader 2018-04-14 01:14:42 -03:00
gdkchan
42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
gdkchan
47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing 2018-04-13 22:42:55 -03:00
emmauss
bbcad307bd Add logclass, made changes to logging calls (#79)
* add logclass, made changes to logging calls

* made enum parsing case insensitive

* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8 [HLE] Fix hid issues on some games 2018-04-13 17:39:45 -03:00
gdkchan
032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler 2018-04-13 16:01:29 -03:00
gdkchan
8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code 2018-04-13 15:53:16 -03:00