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34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes |
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NvHostCtrlIoctl.cs | ||
NvHostCtrlSyncPtRead.cs | ||
NvHostCtrlSyncPtWait.cs | ||
NvHostCtrlSyncPtWaitEx.cs | ||
NvHostCtrlUserCtx.cs | ||
NvHostEvent.cs | ||
NvHostEventState.cs | ||
NvHostSyncPt.cs |