Updated Changelog (markdown)

MetrosexualGarbodor
2021-12-08 22:55:15 +00:00
parent 153aaa28e0
commit 044c5b3401

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All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.7122 - 2021-12-08
### Fixed:
- Fix SUATOM and other texture shader instructions with RZ dest.
- No known changes in games.
## 1.0.7121 - 2021-12-08
### Changed:
- Remove usage of Mono.Posix.NETStandard accross all projects.
- Saves ~1.5MB on releases and removes an external C library.
## 1.0.7120 - 2021-12-08
### Fixed:
- Move texture anisotropy check to SetInfo.
- Improves performance in certain games (mainly UE4) when anisotropic filtering is not set to Auto, such as Shin Megami Tensei V.
## 1.0.7119 - 2021-12-08
### Added:
- Implement remaining shader double-precision instructions.
- Implements remaining double instructions: DMNMX, DSET and DSETP.
- Implements remaining double-precision operations on MUFU instruction: RCP64H and RSQ64H.
- Fix immediate operands on all double-precision instruction.
- World War Z uses the DSET/DSETP instruction, however it still crashes upon entering gameplay. No other known changes in games.
## 1.0.7118 - 2021-12-08
### Fixed:
- misc: Fix alsoft.ini being present on Linux releases.
- Removes alsoft.ini from future Linux releases, as it's only required in Windows (see changelog for 1.0.6783).
## 1.0.7117 - 2021-12-08
### Added:
- Implement UHADD8 instruction.
- Allows No More Heroes and No More Heroes 2: Desperate Struggle to boot.
## 1.0.7116 - 2021-12-05 ## 1.0.7116 - 2021-12-05
### Fixed: ### Fixed:
- Fix FLO.SH shader instruction with a input of 0. - Fix FLO.SH shader instruction with a input of 0.