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Updated Changelog (markdown)
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Changelog.md
33
Changelog.md
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7122 - 2021-12-08
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### Fixed:
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- Fix SUATOM and other texture shader instructions with RZ dest.
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- No known changes in games.
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## 1.0.7121 - 2021-12-08
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### Changed:
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- Remove usage of Mono.Posix.NETStandard accross all projects.
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- Saves ~1.5MB on releases and removes an external C library.
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## 1.0.7120 - 2021-12-08
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### Fixed:
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- Move texture anisotropy check to SetInfo.
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- Improves performance in certain games (mainly UE4) when anisotropic filtering is not set to Auto, such as Shin Megami Tensei V.
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## 1.0.7119 - 2021-12-08
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### Added:
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- Implement remaining shader double-precision instructions.
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- Implements remaining double instructions: DMNMX, DSET and DSETP.
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- Implements remaining double-precision operations on MUFU instruction: RCP64H and RSQ64H.
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- Fix immediate operands on all double-precision instruction.
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- World War Z uses the DSET/DSETP instruction, however it still crashes upon entering gameplay. No other known changes in games.
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## 1.0.7118 - 2021-12-08
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### Fixed:
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- misc: Fix alsoft.ini being present on Linux releases.
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- Removes alsoft.ini from future Linux releases, as it's only required in Windows (see changelog for 1.0.6783).
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## 1.0.7117 - 2021-12-08
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### Added:
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- Implement UHADD8 instruction.
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- Allows No More Heroes and No More Heroes 2: Desperate Struggle to boot.
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## 1.0.7116 - 2021-12-05
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## 1.0.7116 - 2021-12-05
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### Fixed:
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### Fixed:
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- Fix FLO.SH shader instruction with a input of 0.
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- Fix FLO.SH shader instruction with a input of 0.
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