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@@ -13,4 +13,8 @@ Xcode seems to be more willing to harness an application properly if it's nomina
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5. Build the project.
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6. Tell Xcode the binary you want it to debug by navigating to Product->Scheme->Edit Scheme. Under Info, then Executable, select Other.... Then, at the prompt, navigate to your repository folder, then the binary location. In the example from step 3, this would be `<base directory>/src/Ryujinx/bin/Debug/net8.0/Ryujinx`.
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7. At this point, Ryujinx should be building properly, and launching and harnessing properly within the Xcode debugger. However, we're not done yet!
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* plist frame capture / metal api validation settings
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* debug mvk substitution
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* settings (software mem, hv, etc)
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