Updated Changelog (markdown)

MetrosexualGarbodor
2022-04-10 14:56:05 +01:00
parent 9cbc298c02
commit 43423bb53a

@@ -1,6 +1,20 @@
# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.1.101 - 2022-04-10
### Added:
- New shader cache implementation.
- Rewrites both the memory shader cache and the disk shader cache.
- Old shaders will automatically be converted to the new format when you first boot a game with an existing shader cache.
- Fixes a slight performance degradation that could occur over time as more shaders were cached.
- Closing a game will now be slightly faster as the shader cache no longer needs to be recompressed (since shader caches no longer use .zip archives).
- It is now possible to close the emulator while shaders are loading.
- Fixes crashing due to corrupted shaders. The emulator will now rebuild the broken shaders and boot normally.
- Bindless textures, used by Mario Party Superstars, Pokémon Brilliant Diamond/Shining Pearl, and the vast majority of UE4 games (No More Heroes 3, Shin Megami Tensei V), can now be cached by the emulator's shader cache. These games will be a lot smoother as a result.
- Completely fixes long boot times on Pokémon BDSP after 2nd run.
- Fixes graphical glitches in Yokai Watch 1, possibly other games.
- Fixes a freeze in the Near Forest in Atelier Sophie 2: The Alchemist of the Mysterious Dream.
## 1.1.100 - 2022-04-09
### Fixed:
- Fix tail merge from block with conditional jump to multiple returns