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Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.101 - 2022-04-10
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### Added:
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- New shader cache implementation.
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- Rewrites both the memory shader cache and the disk shader cache.
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- Old shaders will automatically be converted to the new format when you first boot a game with an existing shader cache.
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- Fixes a slight performance degradation that could occur over time as more shaders were cached.
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- Closing a game will now be slightly faster as the shader cache no longer needs to be recompressed (since shader caches no longer use .zip archives).
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- It is now possible to close the emulator while shaders are loading.
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- Fixes crashing due to corrupted shaders. The emulator will now rebuild the broken shaders and boot normally.
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- Bindless textures, used by Mario Party Superstars, Pokémon Brilliant Diamond/Shining Pearl, and the vast majority of UE4 games (No More Heroes 3, Shin Megami Tensei V), can now be cached by the emulator's shader cache. These games will be a lot smoother as a result.
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- Completely fixes long boot times on Pokémon BDSP after 2nd run.
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- Fixes graphical glitches in Yokai Watch 1, possibly other games.
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- Fixes a freeze in the Near Forest in Atelier Sophie 2: The Alchemist of the Mysterious Dream.
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## 1.1.100 - 2022-04-09
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### Fixed:
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- Fix tail merge from block with conditional jump to multiple returns
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