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Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6778 - 2021-03-08
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### Fixed
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- Reworked Buffer Textures to create their buffers in the TextureManager, then bind them with the BufferManager later.
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- Fixes an issue where a buffer texture's buffer could be invalidated after it is bound, but before use.
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- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16.
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- Forced buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high.
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- The sum of these fixes vertex explosions and flickering animations in UE4 games. May affect games that use ImageStore, as now those textures are flushed on read/write.
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## 1.0.6777 - 2021-03-07
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## 1.0.6777 - 2021-03-07
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### Changed
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### Changed
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- Modified the component mask to be flipped if the target is BGRA.
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- Modified the component mask to be flipped if the target is BGRA.
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