Updated Changelog (markdown)

EmulationFanatic
2021-03-08 14:46:16 -07:00
parent 6eb913d74c
commit 5d958f079b

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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.6778 - 2021-03-08
### Fixed
- Reworked Buffer Textures to create their buffers in the TextureManager, then bind them with the BufferManager later.
- Fixes an issue where a buffer texture's buffer could be invalidated after it is bound, but before use.
- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16.
- Forced buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high.
- The sum of these fixes vertex explosions and flickering animations in UE4 games. May affect games that use ImageStore, as now those textures are flushed on read/write.
## 1.0.6777 - 2021-03-07 ## 1.0.6777 - 2021-03-07
### Changed ### Changed
- Modified the component mask to be flipped if the target is BGRA. - Modified the component mask to be flipped if the target is BGRA.