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Below is the method that I have found to produce reliable Metal GPU frame captures of Switch titles in Ryujinx, using Xcode and the lldb debugger. The first draft of this guide will be "quick and dirty;" hopefully, it will be updated continuously so it eventually conforms to best practices, insofar as such a thing can be said to exist in this situation.
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<img width="1840" alt="ryufcap" src="https://gist.github.com/assets/6864788/6a364ca9-2505-48cb-ae26-8c2f8f24d867">
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### External Build System Project in Xcode
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Xcode seems to be more willing to harness an application properly if it's nominally in charge of the entire build process, even if the application isn't using a standard C-family build toolchain. So we will add Ryujinx as an "External Build System" project, with `dotnet`, our favorite external build system.
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