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Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6995 - 2021-08-12
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### Fixed
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- Fixes a regression that could cause the same compute shader to be compiled over and over again when shader cache was enabled, causing a large performance drop in some games.
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- Fixes performance regression in Hyrule Warriors: Ages of Calamity, and probably other games that uses compute shaders.
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## 1.0.6994 - 2021-08-11
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### Fixed
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- Reverts changes from version 1.0.6987.
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- Fixes regression on The Legend of Zelda: Breath of the Wild (flickering trees) and Monster Hunter Stories 2: Wings of Ruin (invisible huts), probably more.
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## 1.0.6993 - 2021-08-11
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## 1.0.6993 - 2021-08-11
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### Fixed
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### Fixed
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- Initialize render scales to 1 on the OpenGL backend.
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- Initialize render scales to 1 on the OpenGL backend.
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