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Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.7058 - 2021-09-28
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### Added:
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- Added the ability to signal a write as "precise" on the tracking, which signals a special handler (if present) which can be used to avoid unnecessary flush actions, or maybe even more. For buffers, precise writes specifically do not flush, and instead punch a hole in the modified range list to indicate that the data on GPU has been replaced.
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- Fixed regressions from a previous change (in Mario + Rabbids Kingdom Battle, Rune Factory 4 and more).
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## 1.0.7057 - 2021-09-28
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### Fixed:
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- Force copy when auto-deleting a texture with dependencies.
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- Fixes broken lighting caused by pausing in SMO's Metro Kingdom. May fix some other infrequent issues.
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## 1.0.7056 - 2021-09-28
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### Fixed:
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- Only make render target 2D textures layered if needed.
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- Fixed The Legend of Heroes: Zero no Kiseki which is now playable.
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## 1.0.7055 - 2021-09-28
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### Added:
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- Added a set of optimizations to the HybridAllocator which increases the throughput of LCQ and usually shaves a couple of seconds from boot time.
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## 1.0.7054 - 2021-09-28
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### Fixed:
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- Use normal memory store path for DC ZVA as an optimized way to clear memory in homebrew applications.
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