Updated Changelog (markdown)

Ac_K
2021-09-29 02:31:42 +02:00
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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.7058 - 2021-09-28
### Added:
- Added the ability to signal a write as "precise" on the tracking, which signals a special handler (if present) which can be used to avoid unnecessary flush actions, or maybe even more. For buffers, precise writes specifically do not flush, and instead punch a hole in the modified range list to indicate that the data on GPU has been replaced.
- Fixed regressions from a previous change (in Mario + Rabbids Kingdom Battle, Rune Factory 4 and more).
## 1.0.7057 - 2021-09-28
### Fixed:
- Force copy when auto-deleting a texture with dependencies.
- Fixes broken lighting caused by pausing in SMO's Metro Kingdom. May fix some other infrequent issues.
## 1.0.7056 - 2021-09-28
### Fixed:
- Only make render target 2D textures layered if needed.
- Fixed The Legend of Heroes: Zero no Kiseki which is now playable.
## 1.0.7055 - 2021-09-28
### Added:
- Added a set of optimizations to the HybridAllocator which increases the throughput of LCQ and usually shaves a couple of seconds from boot time.
## 1.0.7054 - 2021-09-28
### Fixed:
- Use normal memory store path for DC ZVA as an optimized way to clear memory in homebrew applications.