mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-09-21 20:52:14 -07:00
Updated Changelog (markdown)
@@ -1,11 +1,16 @@
|
||||
# Ryujinx Changelog
|
||||
All updates to the Ryujinx official master build will be documented in this file
|
||||
|
||||
## 1.0.5940 - 2020-12-03
|
||||
### Changed
|
||||
- Added a draw count to mitigate unnecessary use of glFlush operations. If no draws have occurred between a query begins and ends, a glFlush will no longer be added to the queue.
|
||||
- Performance improvements can be observed in Super Mario Odyssey's Metro Kingdom or when resolution scaling is active, and other games that had similar bottlenecks previously.
|
||||
|
||||
## 1.0.5939 - 2020-12-03
|
||||
### Changed
|
||||
- Changed uses of QueryModified to now pass a cached delegate.
|
||||
- Changed buffer tracking to use simple tracking rather than smart, as in practice smart tracking does not seem to be faster.
|
||||
- Combined, these changes nearly halve buffer tracking time in SMO Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts.
|
||||
- Combined, these changes nearly halve buffer tracking time in Super Mario Odyssey Metro Kingdom's initial view. Future PRs will help unlock more tangible performance boosts.
|
||||
|
||||
## 1.0.5937 - 2020-12-03
|
||||
### Changed
|
||||
|
Reference in New Issue
Block a user