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@@ -7,7 +7,7 @@ Below is the method that I have found to produce reliable Metal GPU frame captur
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### External Build System Project in Xcode
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Xcode seems to be more willing to harness an application properly if it's nominally in charge of the entire build process, even if the application isn't using a standard C-family build toolchain. So we will add Ryujinx as an "External Build System" project, with `dotnet`, our favorite external build system.
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Xcode seems to be more willing to harness an application properly if it's nominally in charge of the entire build process, even if the application isn't using a familiar C-family build toolchain. So we will add Ryujinx as an "External Build System" project, with `dotnet`, our favorite external build system.
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1. Clone the Ryujinx github repository as normal: ```git clone https://github.com/Ryujinx/Ryujinx```
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2. In Xcode, create a New Project. For the template, navigate to "Other", then search for or select "External Build System". For the "Build Tool", provide the location of your `dotnet` installation. For me, this is `/usr/local/share/dotnet/dotnet`. Create the project in any directory you wish; for convenience, you may want to create a folder in your cloned Ryujinx repository named `macos-xcode` or similar.
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