Updated Changelog (markdown)

gdkchan
2021-07-20 16:13:38 -03:00
parent d9174e7f83
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.6974 - 2021-07-19
### Changed:
- Further optimizes texture and buffer flush, by reducing the amount of data copies required.
- Texture layout conversion methods can now write to guest memory directly, in some cases.
- Methods to get data from GPU now returns the span of the range if a persistent buffer is being used, instead of allocating and doing a copy.
- Improves the performance on The Legend of Zelda: Skyward Sword, Pokémon Sword/Shield, and likely other games that does texture flushes every frame.
## 1.0.6973 - 2021-07-18 ## 1.0.6973 - 2021-07-18
### Changed: ### Changed:
- Fixes a performance regression introduced on version 1.0.6970, by switching to the old flush method on affected drivers. - Fixes a performance regression introduced on version 1.0.6970, by switching to the old flush method on affected drivers.