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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 19:01:21 -08:00
Kernel: Corrections to Scheduling.
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b4dc01f16a
commit
07993ac8c8
@ -154,7 +154,7 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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basic_lock.unlock();
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}
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std::optional<u64> CoreTiming::Advance() {
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std::optional<s64> CoreTiming::Advance() {
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advance_lock.lock();
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basic_lock.lock();
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global_timer = GetGlobalTimeNs().count();
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@ -170,10 +170,11 @@ std::optional<u64> CoreTiming::Advance() {
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}
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basic_lock.lock();
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global_timer = GetGlobalTimeNs().count();
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}
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if (!event_queue.empty()) {
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const u64 next_time = event_queue.front().time - global_timer;
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const s64 next_time = event_queue.front().time - global_timer;
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basic_lock.unlock();
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advance_lock.unlock();
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return next_time;
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@ -191,8 +192,10 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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event.WaitFor(next_time_ns);
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if (*next_time > 0) {
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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event.WaitFor(next_time_ns);
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}
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} else {
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wait_set = true;
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event.Wait();
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@ -110,7 +110,7 @@ public:
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std::chrono::nanoseconds GetGlobalTimeNs() const;
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/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
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std::optional<u64> Advance();
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std::optional<s64> Advance();
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private:
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struct Event;
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@ -47,13 +47,13 @@ u32 GlobalScheduler::SelectThreads() {
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ASSERT(is_locked);
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const auto update_thread = [](Thread* thread, Scheduler& sched) {
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sched.guard.lock();
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if (thread != sched.selected_thread.get()) {
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if (thread != sched.selected_thread_set.get()) {
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if (thread == nullptr) {
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++sched.idle_selection_count;
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}
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sched.selected_thread = SharedFrom(thread);
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sched.selected_thread_set = SharedFrom(thread);
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}
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const bool reschedule_pending = sched.selected_thread != sched.current_thread;
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const bool reschedule_pending = sched.selected_thread_set != sched.current_thread;
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sched.is_context_switch_pending = reschedule_pending;
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std::atomic_thread_fence(std::memory_order_seq_cst);
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sched.guard.unlock();
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@ -118,6 +118,8 @@ u32 GlobalScheduler::SelectThreads() {
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suggested);
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top_threads[candidate_core] = next;
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break;
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} else {
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suggested = nullptr;
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}
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}
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}
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@ -590,7 +592,7 @@ void Scheduler::OnThreadStart() {
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}
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void Scheduler::SwitchContextStep2() {
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Thread* previous_thread = current_thread.get();
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Thread* previous_thread = current_thread_prev.get();
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Thread* new_thread = selected_thread.get();
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// Load context of new thread
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@ -606,8 +608,6 @@ void Scheduler::SwitchContextStep2() {
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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current_thread = SharedFrom(new_thread);
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new_thread->SetStatus(ThreadStatus::Running);
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new_thread->SetIsRunning(true);
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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@ -622,21 +622,21 @@ void Scheduler::SwitchContextStep2() {
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cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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} else {
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current_thread = nullptr;
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// Note: We do not reset the current process and current page table when idling because
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// technically we haven't changed processes, our threads are just paused.
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}
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guard.unlock();
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TryDoContextSwitch();
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}
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void Scheduler::SwitchContext() {
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Thread* previous_thread = current_thread.get();
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current_thread_prev = current_thread;
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selected_thread = selected_thread_set;
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Thread* previous_thread = current_thread_prev.get();
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Thread* new_thread = selected_thread.get();
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current_thread = selected_thread;
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is_context_switch_pending = false;
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guard.unlock();
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if (new_thread == previous_thread) {
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guard.unlock();
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return;
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}
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@ -249,6 +249,8 @@ private:
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std::shared_ptr<Thread> current_thread = nullptr;
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std::shared_ptr<Thread> selected_thread = nullptr;
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std::shared_ptr<Thread> current_thread_prev = nullptr;
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std::shared_ptr<Thread> selected_thread_set = nullptr;
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std::shared_ptr<Thread> idle_thread = nullptr;
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Core::System& system;
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@ -316,7 +316,6 @@ static ResultCode ConnectToNamedPort32(Core::System& system, Handle* out_handle,
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/// Makes a blocking IPC call to an OS service.
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static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
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std::lock_guard lock{HLE::g_hle_lock};
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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std::shared_ptr<ClientSession> session = handle_table.Get<ClientSession>(handle);
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if (!session) {
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