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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 18:01:21 -08:00
nvflinger: Fix for BufferQueue event handling.
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f00ca69a81
commit
170e19d4ea
@ -29,7 +29,8 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
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SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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const std::string& reason, u64 timeout,
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WakeupCallback&& callback) {
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WakeupCallback&& callback,
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Kernel::SharedPtr<Kernel::Event> event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback =
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@ -41,7 +42,12 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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return true;
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};
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auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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if (!event) {
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// Create event if not provided
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event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
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}
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event->Clear();
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thread->status = THREADSTATUS_WAIT_HLE_EVENT;
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thread->wait_objects = {event};
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event->AddWaitingThread(thread);
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@ -118,10 +118,12 @@ public:
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @param event Event to use to wake up the thread. If unspecified, an event will be created.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
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u64 timeout, WakeupCallback&& callback);
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u64 timeout, WakeupCallback&& callback,
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Kernel::SharedPtr<Kernel::Event> event = nullptr);
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void ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming);
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@ -13,8 +13,8 @@ namespace Service {
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namespace NVFlinger {
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BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
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native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
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native_handle->Signal();
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buffer_wait_event =
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Kernel::Event::Create(Kernel::ResetType::Sticky, "BufferQueue NativeHandle");
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}
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void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
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@ -26,10 +26,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
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LOG_WARNING(Service, "Adding graphics buffer {}", slot);
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queue.emplace_back(buffer);
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if (buffer_wait_event) {
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buffer_wait_event->Signal();
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}
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buffer_wait_event->Signal();
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}
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boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
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@ -48,8 +45,6 @@ boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
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return boost::none;
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}
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buffer_wait_event = nullptr;
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itr->status = Buffer::Status::Dequeued;
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return itr->slot;
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}
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@ -88,9 +83,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
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ASSERT(itr->status == Buffer::Status::Acquired);
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itr->status = Buffer::Status::Free;
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if (buffer_wait_event) {
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buffer_wait_event->Signal();
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}
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buffer_wait_event->Signal();
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}
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u32 BufferQueue::Query(QueryType type) {
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@ -106,10 +99,5 @@ u32 BufferQueue::Query(QueryType type) {
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return 0;
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}
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void BufferQueue::SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event) {
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ASSERT_MSG(!buffer_wait_event, "buffer_wait_event only supports a single waiting thread!");
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buffer_wait_event = std::move(wait_event);
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}
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} // namespace NVFlinger
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} // namespace Service
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@ -77,14 +77,13 @@ public:
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boost::optional<const Buffer&> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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void SetBufferWaitEvent(Kernel::SharedPtr<Kernel::Event>&& wait_event);
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u32 GetId() const {
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return id;
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}
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Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
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return native_handle;
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Kernel::SharedPtr<Kernel::Event> GetBufferWaitEvent() const {
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return buffer_wait_event;
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}
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private:
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@ -92,9 +91,6 @@ private:
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u64 layer_id;
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std::vector<Buffer> queue;
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Kernel::SharedPtr<Kernel::Event> native_handle;
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/// Used to signal waiting thread when no buffers are available
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Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
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};
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@ -152,9 +152,6 @@ void NVFlinger::Compose() {
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
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buffer_queue->ReleaseBuffer(buffer->slot);
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// TODO(Subv): Figure out when we should actually signal this event.
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buffer_queue->GetNativeHandle()->Signal();
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}
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}
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@ -495,7 +495,7 @@ private:
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ctx.WriteBuffer(response.Serialize());
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} else {
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// Wait the current thread until a buffer becomes available
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auto wait_event = ctx.SleepClientThread(
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ctx.SleepClientThread(
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Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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ThreadWakeupReason reason) {
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@ -506,8 +506,8 @@ private:
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ctx.WriteBuffer(response.Serialize());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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});
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buffer_queue->SetBufferWaitEvent(std::move(wait_event));
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},
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buffer_queue->GetBufferWaitEvent());
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}
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} else if (transaction == TransactionId::RequestBuffer) {
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IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
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@ -565,7 +565,7 @@ private:
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LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(buffer_queue->GetNativeHandle());
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rb.PushCopyObjects(buffer_queue->GetBufferWaitEvent());
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}
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std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
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