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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
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commit
2598433f9c
@ -8,6 +8,7 @@
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#include "video_core/dma_pusher.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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@ -7,6 +7,7 @@
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#include "common/alignment.h"
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#include "core/core.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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@ -6,6 +6,7 @@
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_global_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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@ -15,6 +15,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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@ -7,6 +7,7 @@
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#include "common/hash.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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@ -10,6 +10,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/surface.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/convert.h"
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@ -5,7 +5,10 @@
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#pragma once
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#include "common/common_types.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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enum class PixelFormat;
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}
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namespace Tegra::Texture {
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@ -7,9 +7,7 @@
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#include <array>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace Tegra::Texture {
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