mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 11:21:21 -08:00
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
This commit is contained in:
parent
f543b43fd0
commit
29782273ec
@ -1061,6 +1061,14 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||
const u32 byte_stride{old_params.rt.layer_stride *
|
||||
(SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
|
||||
|
||||
if (old_params.rt.array_mode != 1) {
|
||||
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
|
||||
// yet (array rendering used as a cubemap texture).
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled rendertarget array_mode {}", old_params.rt.array_mode);
|
||||
UNREACHABLE();
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
// This seems to be used for render-to-cubemap texture
|
||||
const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
|
||||
ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
|
||||
|
Loading…
Reference in New Issue
Block a user