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Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
vk_descriptor_pool: Initial implementation
This commit is contained in:
commit
56e450a3f7
@ -155,6 +155,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_image.cpp
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89
src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
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src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
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@ -0,0 +1,89 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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namespace Vulkan {
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// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines.
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constexpr std::size_t SETS_GROW_RATE = 0x20;
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DescriptorAllocator::DescriptorAllocator(VKDescriptorPool& descriptor_pool,
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vk::DescriptorSetLayout layout)
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: VKFencedPool{SETS_GROW_RATE}, descriptor_pool{descriptor_pool}, layout{layout} {}
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DescriptorAllocator::~DescriptorAllocator() = default;
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vk::DescriptorSet DescriptorAllocator::Commit(VKFence& fence) {
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return *descriptors[CommitResource(fence)];
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}
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void DescriptorAllocator::Allocate(std::size_t begin, std::size_t end) {
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auto new_sets = descriptor_pool.AllocateDescriptors(layout, end - begin);
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descriptors.insert(descriptors.end(), std::make_move_iterator(new_sets.begin()),
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std::make_move_iterator(new_sets.end()));
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}
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VKDescriptorPool::VKDescriptorPool(const VKDevice& device)
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: device{device}, active_pool{AllocateNewPool()} {}
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VKDescriptorPool::~VKDescriptorPool() = default;
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vk::DescriptorPool VKDescriptorPool::AllocateNewPool() {
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static constexpr u32 num_sets = 0x20000;
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static constexpr vk::DescriptorPoolSize pool_sizes[] = {
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{vk::DescriptorType::eUniformBuffer, num_sets * 90},
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{vk::DescriptorType::eStorageBuffer, num_sets * 60},
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{vk::DescriptorType::eUniformTexelBuffer, num_sets * 64},
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{vk::DescriptorType::eCombinedImageSampler, num_sets * 64},
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{vk::DescriptorType::eStorageImage, num_sets * 40}};
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const vk::DescriptorPoolCreateInfo create_info(
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vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, num_sets,
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static_cast<u32>(std::size(pool_sizes)), std::data(pool_sizes));
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const auto dev = device.GetLogical();
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return *pools.emplace_back(
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dev.createDescriptorPoolUnique(create_info, nullptr, device.GetDispatchLoader()));
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}
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std::vector<UniqueDescriptorSet> VKDescriptorPool::AllocateDescriptors(
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vk::DescriptorSetLayout layout, std::size_t count) {
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std::vector layout_copies(count, layout);
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vk::DescriptorSetAllocateInfo allocate_info(active_pool, static_cast<u32>(count),
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layout_copies.data());
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std::vector<vk::DescriptorSet> sets(count);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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switch (const auto result = dev.allocateDescriptorSets(&allocate_info, sets.data(), dld)) {
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case vk::Result::eSuccess:
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break;
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case vk::Result::eErrorOutOfPoolMemory:
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active_pool = AllocateNewPool();
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allocate_info.descriptorPool = active_pool;
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if (dev.allocateDescriptorSets(&allocate_info, sets.data(), dld) == vk::Result::eSuccess) {
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break;
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}
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[[fallthrough]];
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default:
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vk::throwResultException(result, "vk::Device::allocateDescriptorSetsUnique");
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}
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vk::PoolFree deleter(dev, active_pool, dld);
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std::vector<UniqueDescriptorSet> unique_sets;
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unique_sets.reserve(count);
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for (const auto set : sets) {
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unique_sets.push_back(UniqueDescriptorSet{set, deleter});
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}
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return unique_sets;
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}
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} // namespace Vulkan
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src/video_core/renderer_vulkan/vk_descriptor_pool.h
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src/video_core/renderer_vulkan/vk_descriptor_pool.h
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@ -0,0 +1,56 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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namespace Vulkan {
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class VKDescriptorPool;
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class DescriptorAllocator final : public VKFencedPool {
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public:
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explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, vk::DescriptorSetLayout layout);
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~DescriptorAllocator() override;
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DescriptorAllocator(const DescriptorAllocator&) = delete;
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vk::DescriptorSet Commit(VKFence& fence);
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protected:
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void Allocate(std::size_t begin, std::size_t end) override;
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private:
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VKDescriptorPool& descriptor_pool;
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const vk::DescriptorSetLayout layout;
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std::vector<UniqueDescriptorSet> descriptors;
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};
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class VKDescriptorPool final {
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friend DescriptorAllocator;
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public:
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explicit VKDescriptorPool(const VKDevice& device);
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~VKDescriptorPool();
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private:
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vk::DescriptorPool AllocateNewPool();
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std::vector<UniqueDescriptorSet> AllocateDescriptors(vk::DescriptorSetLayout layout,
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std::size_t count);
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const VKDevice& device;
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std::vector<UniqueDescriptorPool> pools;
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vk::DescriptorPool active_pool;
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};
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} // namespace Vulkan
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