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https://github.com/yuzu-emu/yuzu-android
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Maxwell3D: Address Feedback
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@ -91,14 +91,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
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void Maxwell3D::InitDirtySettings() {
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const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
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const u32 end = start + range;
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for (std::size_t i = start; i < end; i++) {
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dirty_pointers[i] = position;
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}
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const auto start_itr = dirty_pointers.begin() + start;
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const auto end_itr = start_itr + range;
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std::fill(start_itr, end_itr, position);
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};
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for (std::size_t i = 0; i < DirtyRegs::NUM_REGS; i++) {
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dirty.regs[i] = true;
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}
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dirty.regs.fill(true);
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// Init Render Targets
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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@ -308,7 +305,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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if (regs.reg_array[method] != method_call.argument) {
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regs.reg_array[method] = method_call.argument;
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std::size_t dirty_reg = dirty_pointers[method];
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const std::size_t dirty_reg = dirty_pointers[method];
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if (dirty_reg) {
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dirty.regs[dirty_reg] = true;
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if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
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@ -540,7 +537,7 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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void Maxwell3D::ProcessCBData(u32 value) {
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const u32 id = cb_data_state.id;
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cb_data_state.buff[id][cb_data_state.counter] = value;
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cb_data_state.buffer[id][cb_data_state.counter] = value;
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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cb_data_state.counter++;
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@ -567,7 +564,7 @@ void Maxwell3D::FinishCBData() {
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const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
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const u32 id = cb_data_state.id;
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memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
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memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
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dirty.OnMemoryWrite();
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cb_data_state.id = null_cb_data;
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@ -1169,13 +1169,13 @@ public:
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};
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void ResetVertexArrays() {
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std::fill(vertex_array.begin(), vertex_array.end(), true);
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vertex_array.fill(true);
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vertex_array_buffers = true;
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}
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void ResetRenderTargets() {
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depth_buffer = true;
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std::fill(render_target.begin(), render_target.end(), true);
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render_target.fill(true);
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render_settings = true;
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}
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@ -1244,7 +1244,7 @@ private:
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static constexpr u32 null_cb_data = 0xFFFFFFFF;
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struct {
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std::array<std::array<u32, 0x4000>, 16> buff;
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std::array<std::array<u32, 0x4000>, 16> buffer;
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u32 current{null_cb_data};
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u32 id{null_cb_data};
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u32 start_pos{};
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@ -605,7 +605,7 @@ void RasterizerOpenGL::Clear() {
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});
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OpenGLState clear_state{OpenGLState::GetCurState()};
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clear_state.DefaultViewports();
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clear_state.SetDefaultViewports();
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if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
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regs.clear_buffers.A) {
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use_color = true;
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@ -165,7 +165,7 @@ OpenGLState::OpenGLState() {
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alpha_test.ref = 0.0f;
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}
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void OpenGLState::DefaultViewports() {
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void OpenGLState::SetDefaultViewports() {
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for (auto& item : viewports) {
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item.x = 0;
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item.y = 0;
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@ -182,7 +182,6 @@ void OpenGLState::DefaultViewports() {
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depth_clamp.far_plane = false;
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depth_clamp.near_plane = false;
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}
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void OpenGLState::ApplyDefaultState() {
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@ -195,7 +195,7 @@ public:
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s_rgb_used = false;
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}
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void DefaultViewports();
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void SetDefaultViewports();
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/// Apply this state as the current OpenGL state
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void Apply();
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