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https://github.com/yuzu-emu/yuzu-android
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VideoCore: Split regs.h inclusions
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@ -17,7 +17,8 @@
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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@ -15,7 +15,6 @@
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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#include "video_core/regs.h"
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#include "video_core/shader/shader.h"
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using Pica::Rasterizer::Vertex;
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@ -21,6 +21,8 @@
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#include "video_core/primitive_assembly.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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#include "video_core/regs_pipeline.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader/shader.h"
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#include "video_core/vertex_loader.h"
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@ -32,7 +32,9 @@
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_shader.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader/shader.h"
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#include "video_core/texture/texture_decode.h"
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@ -17,7 +17,9 @@
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#include <vector>
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "video_core/regs.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_shader.h"
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#include "video_core/regs_texturing.h"
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namespace CiTrace {
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class Recorder;
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@ -5,7 +5,7 @@
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#include <cstring>
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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#include "video_core/regs_pipeline.h"
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namespace Pica {
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@ -19,7 +19,9 @@
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/shader/shader.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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@ -15,7 +15,9 @@
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -19,7 +19,10 @@
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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@ -21,7 +21,8 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace MathUtil {
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@ -7,15 +7,19 @@
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/logging/log.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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using Pica::Regs;
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using Pica::RasterizerRegs;
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using Pica::FramebufferRegs;
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using Pica::LightingRegs;
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using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
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using Pica::RasterizerRegs;
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using Pica::TexturingRegs;
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using TevStageConfig = TexturingRegs::TevStageConfig;
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namespace GLShader {
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@ -48,10 +52,10 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
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case Source::Texture0:
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// Only unit 0 respects the texturing type (according to 3DBrew)
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switch (state.texture0_type) {
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case Pica::TexturingRegs::TextureConfig::Texture2D:
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case TexturingRegs::TextureConfig::Texture2D:
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out += "texture(tex[0], texcoord[0])";
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break;
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case Pica::TexturingRegs::TextureConfig::Projection2D:
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case TexturingRegs::TextureConfig::Projection2D:
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out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
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break;
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default:
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@ -278,8 +282,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
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}
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/// Writes the if-statement condition used to evaluate alpha testing
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static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
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using CompareFunc = Pica::FramebufferRegs::CompareFunc;
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static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) {
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using CompareFunc = FramebufferRegs::CompareFunc;
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switch (func) {
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case CompareFunc::Never:
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out += "true";
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@ -309,7 +313,7 @@ static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::Co
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/// Writes the code to emulate the specified TEV stage
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static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
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const auto stage =
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static_cast<const Pica::TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
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static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
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if (!IsPassThroughTevStage(stage)) {
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std::string index_name = std::to_string(index);
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@ -642,7 +646,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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)";
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
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if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
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out += "discard; }";
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return out;
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}
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@ -661,7 +665,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
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out += "float depth = z_over_w * depth_scale + depth_offset;\n";
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if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
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if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) {
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out += "depth /= gl_FragCoord.w;\n";
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}
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@ -675,14 +679,14 @@ vec4 secondary_fragment_color = vec4(0.0);
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for (size_t index = 0; index < state.tev_stages.size(); ++index)
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WriteTevStage(out, config, (unsigned)index);
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if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
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if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) {
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out += "if (";
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AppendAlphaTestCondition(out, state.alpha_test_func);
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out += ") discard;\n";
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}
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// Append fog combiner
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if (state.fog_mode == Pica::TexturingRegs::FogMode::Fog) {
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if (state.fog_mode == TexturingRegs::FogMode::Fog) {
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// Get index into fog LUT
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if (state.fog_flip) {
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out += "float fog_index = (1.0 - depth) * 128.0;\n";
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@ -12,7 +12,9 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/regs.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_lighting.h"
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#include "video_core/regs_texturing.h"
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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@ -8,7 +8,8 @@
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#ifdef ARCHITECTURE_x86_64
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "video_core/pica_types.h"
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#include "video_core/regs.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_shader.h"
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using nihstro::RegisterType;
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using nihstro::SourceRegister;
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