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https://github.com/yuzu-emu/yuzu-android
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nsight_aftermath_tracker: Fix build issues when enabled
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
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302a5f00e8
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@ -12,21 +12,12 @@
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#include <fmt/format.h>
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#include <GFSDK_Aftermath.h>
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#include <GFSDK_Aftermath_Defines.h>
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#include <GFSDK_Aftermath_GpuCrashDump.h>
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#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "video_core/renderer_vulkan/nsight_aftermath_tracker.h"
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#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
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namespace Vulkan {
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@ -53,7 +44,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
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!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GetJSON",
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&GFSDK_Aftermath_GpuCrashDump_GetJSON)) {
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LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
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return false;
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return;
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}
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dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
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@ -8,8 +8,9 @@
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#include <string>
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#include <vector>
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#include "common/common_types.h"
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#include "common/dynamic_library.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef HAS_NSIGHT_AFTERMATH
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#include <GFSDK_Aftermath_Defines.h>
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@ -17,9 +18,6 @@
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#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
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#endif
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#include "common/common_types.h"
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#include "common/dynamic_library.h"
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namespace Vulkan {
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class NsightAftermathTracker {
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