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https://github.com/yuzu-emu/yuzu-android
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gl_rasterizer: sync spot light status
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@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLightPosition(7);
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break;
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// Fragment spot lighting direction
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
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SyncLightSpotDirection(0);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
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SyncLightSpotDirection(1);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
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SyncLightSpotDirection(2);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
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SyncLightSpotDirection(3);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
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SyncLightSpotDirection(4);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
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SyncLightSpotDirection(5);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
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SyncLightSpotDirection(6);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
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SyncLightSpotDirection(7);
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break;
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// Fragment lighting light source config
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
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}
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}
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void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
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const auto& light = Pica::g_state.regs.lighting.light[light_index];
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GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
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light.spot_z / 2047.0f};
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if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
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uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
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uniform_block_data.dirty = true;
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}
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}
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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GLfloat dist_atten_bias =
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Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
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@ -125,6 +125,7 @@ private:
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alignas(16) GLvec3 diffuse;
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alignas(16) GLvec3 ambient;
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alignas(16) GLvec3 position;
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alignas(16) GLvec3 spot_direction; // negated
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GLfloat dist_atten_bias;
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GLfloat dist_atten_scale;
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};
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@ -153,7 +154,7 @@ private:
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};
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static_assert(
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sizeof(UniformData) == 0x3E0,
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sizeof(UniformData) == 0x460,
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"The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) < 16384,
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"UniformData structure must be less than 16kb as per the OpenGL spec");
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@ -241,6 +242,9 @@ private:
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/// Syncs the specified light's position to match the PICA register
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void SyncLightPosition(int light_index);
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/// Syncs the specified spot light direcition to match the PICA register
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void SyncLightSpotDirection(int light_index);
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/// Syncs the specified light's distance attenuation bias to match the PICA register
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void SyncLightDistanceAttenuationBias(int light_index);
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@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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state.lighting.light[light_index].dist_atten_enable =
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!regs.lighting.IsDistAttenDisabled(num);
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state.lighting.light[light_index].spot_atten_enable =
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!regs.lighting.IsSpotAttenDisabled(num);
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}
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state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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// this is a dummy field due to lack of the corresponding register
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state.lighting.lut_sp.enable = true;
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state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
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state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
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state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
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state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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@ -968,6 +976,7 @@ struct LightSrc {
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vec3 diffuse;
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vec3 ambient;
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vec3 position;
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vec3 spot_direction;
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float dist_atten_bias;
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float dist_atten_scale;
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};
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@ -93,6 +93,7 @@ union PicaShaderConfig {
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bool directional;
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bool two_sided_diffuse;
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bool dist_atten_enable;
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bool spot_atten_enable;
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} light[8];
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bool enable;
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@ -110,7 +111,7 @@ union PicaShaderConfig {
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bool abs_input;
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Pica::LightingRegs::LightingLutInput type;
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float scale;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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} lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
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} lighting;
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struct {
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