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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #3143 from ReinUsesLisp/indexing-bug
gl_device: Deduce indexing bug from device instead of heuristic
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commit
6df6caaf5f
@ -137,6 +137,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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@ -149,7 +150,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
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has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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has_broken_compute = is_intel;
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has_fast_buffer_sub_data = is_nvidia;
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@ -184,52 +185,6 @@ void main() {
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})");
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}
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bool Device::TestComponentIndexingBug() {
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const GLchar* COMPONENT_TEST = R"(#version 430 core
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layout (std430, binding = 0) buffer OutputBuffer {
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uint output_value;
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};
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layout (std140, binding = 0) uniform InputBuffer {
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uvec4 input_value[4096];
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};
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layout (location = 0) uniform uint idx;
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void main() {
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output_value = input_value[idx >> 2][idx & 3];
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})";
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const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &COMPONENT_TEST)};
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SCOPE_EXIT({ glDeleteProgram(shader); });
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glUseProgram(shader);
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OGLVertexArray vao;
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vao.Create();
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glBindVertexArray(vao.handle);
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constexpr std::array<GLuint, 8> values{0, 0, 0, 0, 0x1236327, 0x985482, 0x872753, 0x2378432};
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OGLBuffer ubo;
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ubo.Create();
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glNamedBufferData(ubo.handle, sizeof(values), values.data(), GL_STATIC_DRAW);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo.handle);
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OGLBuffer ssbo;
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ssbo.Create();
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glNamedBufferStorage(ssbo.handle, sizeof(GLuint), nullptr, GL_CLIENT_STORAGE_BIT);
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for (GLuint index = 4; index < 8; ++index) {
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glInvalidateBufferData(ssbo.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo.handle);
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glProgramUniform1ui(shader, 0, index);
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glDrawArrays(GL_POINTS, 0, 1);
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GLuint result;
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glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result);
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if (result != values.at(index)) {
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return true;
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}
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}
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return false;
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}
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bool Device::TestPreciseBug() {
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return !TestProgram(R"(#version 430 core
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in vec3 coords;
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@ -86,7 +86,6 @@ public:
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private:
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static bool TestVariableAoffi();
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static bool TestComponentIndexingBug();
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static bool TestPreciseBug();
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
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