mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 12:11:22 -08:00
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
This commit is contained in:
commit
7626ca3343
@ -42,7 +42,7 @@ void LogSettings() {
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy);
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
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log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
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@ -106,6 +106,12 @@ void RestoreGlobalState(bool is_powered_on) {
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// Core
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values.use_multi_core.SetGlobal(true);
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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// Renderer
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values.renderer_backend.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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@ -130,7 +136,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.custom_rtc.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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// Controls
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@ -115,7 +115,7 @@ struct Values {
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Setting<bool> use_multi_core;
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// Cpu
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CPUAccuracy cpu_accuracy;
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Setting<CPUAccuracy> cpu_accuracy;
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bool cpuopt_page_tables;
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bool cpuopt_block_linking;
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@ -126,9 +126,9 @@ struct Values {
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bool cpuopt_misc_ir;
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bool cpuopt_reduce_misalign_checks;
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bool cpuopt_unsafe_unfuse_fma;
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bool cpuopt_unsafe_reduce_fp_error;
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bool cpuopt_unsafe_inaccurate_nan;
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Setting<bool> cpuopt_unsafe_unfuse_fma;
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Setting<bool> cpuopt_unsafe_reduce_fp_error;
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Setting<bool> cpuopt_unsafe_inaccurate_nan;
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// Renderer
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Setting<RendererBackend> renderer_backend;
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@ -157,7 +157,7 @@ struct Values {
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// System
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Setting<std::optional<u32>> rng_seed;
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// Measured in seconds since epoch
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Setting<std::optional<std::chrono::seconds>> custom_rtc;
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std::optional<std::chrono::seconds> custom_rtc;
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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std::chrono::seconds custom_rtc_differential;
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@ -142,7 +142,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
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config.far_code_offset = 256 * 1024 * 1024;
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// Safe optimizations
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if (Settings::values.cpu_accuracy == Settings::CPUAccuracy::DebugMode) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::DebugMode) {
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if (!Settings::values.cpuopt_page_tables) {
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config.page_table = nullptr;
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}
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@ -170,15 +170,15 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
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}
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// Unsafe optimizations
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if (Settings::values.cpu_accuracy == Settings::CPUAccuracy::Unsafe) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
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config.unsafe_optimizations = true;
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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if (Settings::values.cpuopt_unsafe_unfuse_fma.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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}
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if (Settings::values.cpuopt_unsafe_reduce_fp_error) {
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if (Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_ReducedErrorFP;
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}
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if (Settings::values.cpuopt_unsafe_inaccurate_nan) {
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if (Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
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}
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}
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@ -182,7 +182,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
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config.far_code_offset = 256 * 1024 * 1024;
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// Safe optimizations
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if (Settings::values.cpu_accuracy == Settings::CPUAccuracy::DebugMode) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::DebugMode) {
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if (!Settings::values.cpuopt_page_tables) {
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config.page_table = nullptr;
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}
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@ -210,15 +210,15 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
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}
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// Unsafe optimizations
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if (Settings::values.cpu_accuracy == Settings::CPUAccuracy::Unsafe) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
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config.unsafe_optimizations = true;
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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if (Settings::values.cpuopt_unsafe_unfuse_fma.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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}
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if (Settings::values.cpuopt_unsafe_reduce_fp_error) {
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if (Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_ReducedErrorFP;
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}
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if (Settings::values.cpuopt_unsafe_inaccurate_nan) {
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if (Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue()) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
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}
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}
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@ -173,7 +173,7 @@ struct System::Impl {
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const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch());
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Settings::values.custom_rtc_differential =
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Settings::values.custom_rtc.GetValue().value_or(current_time) - current_time;
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Settings::values.custom_rtc.value_or(current_time) - current_time;
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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@ -736,10 +736,16 @@ void Config::ReadPathValues() {
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void Config::ReadCpuValues() {
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qt_config->beginGroup(QStringLiteral("Cpu"));
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if (global) {
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Settings::values.cpu_accuracy = static_cast<Settings::CPUAccuracy>(
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ReadSetting(QStringLiteral("cpu_accuracy"), 0).toInt());
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ReadSettingGlobal(Settings::values.cpu_accuracy, QStringLiteral("cpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_unfuse_fma,
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QStringLiteral("cpuopt_unsafe_unfuse_fma"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error,
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QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan,
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QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true);
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if (global) {
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Settings::values.cpuopt_page_tables =
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ReadSetting(QStringLiteral("cpuopt_page_tables"), true).toBool();
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Settings::values.cpuopt_block_linking =
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@ -756,13 +762,6 @@ void Config::ReadCpuValues() {
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ReadSetting(QStringLiteral("cpuopt_misc_ir"), true).toBool();
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Settings::values.cpuopt_reduce_misalign_checks =
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ReadSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), true).toBool();
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Settings::values.cpuopt_unsafe_unfuse_fma =
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ReadSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"), true).toBool();
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Settings::values.cpuopt_unsafe_reduce_fp_error =
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ReadSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true).toBool();
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Settings::values.cpuopt_unsafe_inaccurate_nan =
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ReadSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true).toBool();
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}
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qt_config->endGroup();
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@ -869,17 +868,14 @@ void Config::ReadSystemValues() {
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}
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}
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bool custom_rtc_enabled;
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ReadSettingGlobal(custom_rtc_enabled, QStringLiteral("custom_rtc_enabled"), false);
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bool custom_rtc_global =
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global || qt_config->value(QStringLiteral("custom_rtc/use_global"), true).toBool();
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Settings::values.custom_rtc.SetGlobal(custom_rtc_global);
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if (global || !custom_rtc_global) {
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if (global) {
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const auto custom_rtc_enabled =
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ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc.SetValue(
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std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()));
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Settings::values.custom_rtc =
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std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong());
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} else {
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Settings::values.custom_rtc.SetValue(std::nullopt);
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Settings::values.custom_rtc = std::nullopt;
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}
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}
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@ -1313,10 +1309,19 @@ void Config::SavePathValues() {
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void Config::SaveCpuValues() {
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qt_config->beginGroup(QStringLiteral("Cpu"));
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if (global) {
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WriteSetting(QStringLiteral("cpu_accuracy"),
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static_cast<int>(Settings::values.cpu_accuracy), 0);
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WriteSettingGlobal(QStringLiteral("cpu_accuracy"),
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
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Settings::values.cpu_accuracy.UsingGlobal(),
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static_cast<u32>(Settings::CPUAccuracy::Accurate));
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
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Settings::values.cpuopt_unsafe_unfuse_fma, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
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Settings::values.cpuopt_unsafe_reduce_fp_error, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
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Settings::values.cpuopt_unsafe_inaccurate_nan, true);
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if (global) {
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WriteSetting(QStringLiteral("cpuopt_page_tables"), Settings::values.cpuopt_page_tables,
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true);
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WriteSetting(QStringLiteral("cpuopt_block_linking"), Settings::values.cpuopt_block_linking,
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@ -1331,13 +1336,6 @@ void Config::SaveCpuValues() {
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WriteSetting(QStringLiteral("cpuopt_misc_ir"), Settings::values.cpuopt_misc_ir, true);
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WriteSetting(QStringLiteral("cpuopt_reduce_misalign_checks"),
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Settings::values.cpuopt_reduce_misalign_checks, true);
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WriteSetting(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
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Settings::values.cpuopt_unsafe_unfuse_fma, true);
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WriteSetting(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
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Settings::values.cpuopt_unsafe_reduce_fp_error, true);
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WriteSetting(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
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Settings::values.cpuopt_unsafe_inaccurate_nan, true);
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}
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qt_config->endGroup();
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@ -1432,14 +1430,14 @@ void Config::SaveSystemValues() {
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Settings::values.rng_seed.GetValue(global).value_or(0),
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Settings::values.rng_seed.UsingGlobal(), 0);
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WriteSettingGlobal(QStringLiteral("custom_rtc_enabled"),
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Settings::values.custom_rtc.GetValue(global).has_value(),
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Settings::values.custom_rtc.UsingGlobal(), false);
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WriteSettingGlobal(
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QStringLiteral("custom_rtc"),
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QVariant::fromValue<long long>(
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Settings::values.custom_rtc.GetValue(global).value_or(std::chrono::seconds{}).count()),
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Settings::values.custom_rtc.UsingGlobal(), 0);
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if (global) {
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WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
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false);
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WriteSetting(QStringLiteral("custom_rtc"),
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QVariant::fromValue<long long>(
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Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
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0);
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}
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WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
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@ -132,5 +132,6 @@ private:
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};
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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@ -13,32 +13,29 @@
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void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
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const QCheckBox* checkbox,
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const CheckState& tracker) {
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if (tracker == CheckState::Global) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(checkbox->checkState());
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} else if (!Settings::IsConfiguringGlobal()) {
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if (tracker == CheckState::Global) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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setting->SetValue(checkbox->checkState());
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}
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}
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}
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void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
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const QComboBox* combobox) {
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if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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}
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void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
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const QComboBox* combobox) {
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if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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setting->SetValue(static_cast<Settings::RendererBackend>(
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combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(combobox->currentIndex());
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} else if (!Settings::IsConfiguringGlobal()) {
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if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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}
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}
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@ -51,27 +48,6 @@ void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
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}
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}
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void ConfigurationShared::SetPerGameSetting(QComboBox* combobox,
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const Settings::Setting<int>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal()
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? ConfigurationShared::USE_GLOBAL_INDEX
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: setting->GetValue() + ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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QComboBox* combobox, const Settings::Setting<Settings::RendererBackend>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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: static_cast<int>(setting->GetValue()) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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QComboBox* combobox, const Settings::Setting<Settings::GPUAccuracy>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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: static_cast<int>(setting->GetValue()) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
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if (highlighted) {
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widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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|
@ -15,37 +15,45 @@ constexpr int USE_GLOBAL_INDEX = 0;
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constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
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constexpr int USE_GLOBAL_OFFSET = 2;
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|
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// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
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enum class CheckState {
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Off,
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On,
|
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Global,
|
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Count,
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Off, // Checkbox overrides to off/false
|
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On, // Checkbox overrides to on/true
|
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Global, // Checkbox defers to the global state
|
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Count, // Simply the number of states, not a valid checkbox state
|
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};
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|
||||
// Global-aware apply and set functions
|
||||
|
||||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
|
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const CheckState& tracker);
|
||||
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
|
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void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
|
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const QComboBox* combobox);
|
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void ApplyPerGameSetting(Settings::Setting<Settings::GPUAccuracy>* setting,
|
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const QComboBox* combobox);
|
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|
||||
// Sets a Qt UI element given a Settings::Setting
|
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
|
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void SetPerGameSetting(QComboBox* combobox,
|
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const Settings::Setting<Settings::RendererBackend>* setting);
|
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void SetPerGameSetting(QComboBox* combobox,
|
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const Settings::Setting<Settings::GPUAccuracy>* setting);
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|
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template <typename Type>
|
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
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: static_cast<int>(setting->GetValue()) +
|
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ConfigurationShared::USE_GLOBAL_OFFSET);
|
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}
|
||||
|
||||
// (Un)highlights a Qt UI element
|
||||
void SetHighlight(QWidget* widget, bool highlighted);
|
||||
|
||||
// Sets up a QCheckBox like a tristate one, given a Setting
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
|
||||
CheckState& tracker);
|
||||
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
|
||||
CheckState& tracker);
|
||||
|
||||
// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
|
||||
// InsertGlobalItem
|
||||
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
|
||||
|
||||
// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
|
||||
void InsertGlobalItem(QComboBox* combobox, int global_index);
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
|
@ -99,6 +99,9 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
||||
}
|
||||
|
||||
void ConfigureAudio::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
||||
ui->toggle_audio_stretching, enable_audio_stretching);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
Settings::values.sink_id =
|
||||
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
||||
@ -108,19 +111,12 @@ void ConfigureAudio::ApplyConfiguration() {
|
||||
.toStdString();
|
||||
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.enable_audio_stretching.UsingGlobal()) {
|
||||
Settings::values.enable_audio_stretching.SetValue(
|
||||
ui->toggle_audio_stretching->isChecked());
|
||||
}
|
||||
if (Settings::values.volume.UsingGlobal()) {
|
||||
Settings::values.volume.SetValue(
|
||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
||||
ui->volume_slider->maximum());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
||||
ui->toggle_audio_stretching,
|
||||
enable_audio_stretching);
|
||||
if (ui->volume_combo_box->currentIndex() == 0) {
|
||||
Settings::values.volume.SetGlobal(true);
|
||||
} else {
|
||||
|
@ -10,11 +10,14 @@
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_cpu.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
|
||||
ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureCpu) {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
connect(ui->accuracy, qOverload<int>(&QComboBox::activated), this,
|
||||
@ -29,19 +32,29 @@ void ConfigureCpu::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->accuracy->setEnabled(runtime_lock);
|
||||
ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy));
|
||||
UpdateGroup(static_cast<int>(Settings::values.cpu_accuracy));
|
||||
|
||||
ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
|
||||
ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma);
|
||||
ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
|
||||
ui->cpuopt_unsafe_reduce_fp_error->setChecked(Settings::values.cpuopt_unsafe_reduce_fp_error);
|
||||
ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
|
||||
ui->cpuopt_unsafe_inaccurate_nan->setChecked(Settings::values.cpuopt_unsafe_inaccurate_nan);
|
||||
|
||||
ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
|
||||
ui->cpuopt_unsafe_reduce_fp_error->setChecked(
|
||||
Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
|
||||
ui->cpuopt_unsafe_inaccurate_nan->setChecked(
|
||||
Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
|
||||
ConfigurationShared::SetHighlight(ui->widget_accuracy,
|
||||
!Settings::values.cpu_accuracy.UsingGlobal());
|
||||
}
|
||||
UpdateGroup(ui->accuracy->currentIndex());
|
||||
}
|
||||
|
||||
void ConfigureCpu::AccuracyUpdated(int index) {
|
||||
if (static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
|
||||
if (Settings::IsConfiguringGlobal() &&
|
||||
static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
|
||||
const auto result = QMessageBox::warning(this, tr("Setting CPU to Debug Mode"),
|
||||
tr("CPU Debug Mode is only intended for developer "
|
||||
"use. Are you sure you want to enable this?"),
|
||||
@ -54,16 +67,39 @@ void ConfigureCpu::AccuracyUpdated(int index) {
|
||||
}
|
||||
|
||||
void ConfigureCpu::UpdateGroup(int index) {
|
||||
ui->unsafe_group->setVisible(static_cast<Settings::CPUAccuracy>(index) ==
|
||||
Settings::CPUAccuracy::Unsafe);
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
index -= ConfigurationShared::USE_GLOBAL_OFFSET;
|
||||
}
|
||||
const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
|
||||
ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
|
||||
}
|
||||
|
||||
void ConfigureCpu::ApplyConfiguration() {
|
||||
Settings::values.cpu_accuracy =
|
||||
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex());
|
||||
Settings::values.cpuopt_unsafe_unfuse_fma = ui->cpuopt_unsafe_unfuse_fma->isChecked();
|
||||
Settings::values.cpuopt_unsafe_reduce_fp_error = ui->cpuopt_unsafe_reduce_fp_error->isChecked();
|
||||
Settings::values.cpuopt_unsafe_inaccurate_nan = ui->cpuopt_unsafe_inaccurate_nan->isChecked();
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
|
||||
ui->cpuopt_unsafe_unfuse_fma,
|
||||
cpuopt_unsafe_unfuse_fma);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
|
||||
ui->cpuopt_unsafe_reduce_fp_error,
|
||||
cpuopt_unsafe_reduce_fp_error);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
|
||||
ui->cpuopt_unsafe_inaccurate_nan,
|
||||
cpuopt_unsafe_inaccurate_nan);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.cpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.cpu_accuracy.SetValue(
|
||||
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
|
||||
}
|
||||
} else {
|
||||
if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.cpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.cpu_accuracy.SetGlobal(false);
|
||||
Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
|
||||
ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureCpu::changeEvent(QEvent* event) {
|
||||
@ -77,3 +113,25 @@ void ConfigureCpu::changeEvent(QEvent* event) {
|
||||
void ConfigureCpu::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureCpu::SetupPerGameUI() {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->accuracy, ui->widget_accuracy,
|
||||
static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
|
||||
ui->accuracy->removeItem(static_cast<u32>(Settings::CPUAccuracy::DebugMode) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
|
||||
Settings::values.cpuopt_unsafe_unfuse_fma,
|
||||
cpuopt_unsafe_unfuse_fma);
|
||||
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
|
||||
Settings::values.cpuopt_unsafe_reduce_fp_error,
|
||||
cpuopt_unsafe_reduce_fp_error);
|
||||
ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
|
||||
Settings::values.cpuopt_unsafe_inaccurate_nan,
|
||||
cpuopt_unsafe_inaccurate_nan);
|
||||
}
|
||||
|
@ -8,6 +8,10 @@
|
||||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureCpu;
|
||||
}
|
||||
@ -30,5 +34,11 @@ private:
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureCpu> ui;
|
||||
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
|
||||
};
|
||||
|
@ -23,42 +23,44 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel">
|
||||
<property name="text">
|
||||
<string>Accuracy:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="accuracy">
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_accuracy" native="true">
|
||||
<layout class="QHBoxLayout" name="layout_accuracy">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Accurate</string>
|
||||
<string>Accuracy:</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unsafe</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Enable Debug Mode</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="accuracy">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Accurate</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unsafe</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Enable Debug Mode</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel">
|
||||
<property name="wordWrap">
|
||||
<bool>1</bool>
|
||||
</property>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>We recommend setting accuracy to "Accurate".</string>
|
||||
<string>We recommend setting accuracy to "Accurate".</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -76,49 +78,49 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel">
|
||||
<property name="wordWrap">
|
||||
<bool>1</bool>
|
||||
</property>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>These settings reduce accuracy for speed.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
|
||||
<property name="text">
|
||||
<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>
|
||||
<div>This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.</div>
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
|
||||
<property name="text">
|
||||
<string>Faster FRSQRTE and FRECPE</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>
|
||||
<div>This option improves the speed of some approximate floating-point functions by using less accurate native approximations.</div>
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Faster FRSQRTE and FRECPE</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
|
||||
<property name="text">
|
||||
<string>Inaccurate NaN handling</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>
|
||||
<div>This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.</div>
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Inaccurate NaN handling</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -50,6 +50,9 @@ void ConfigureGeneral::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
|
||||
use_multi_core);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
@ -62,13 +65,7 @@ void ConfigureGeneral::ApplyConfiguration() {
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
}
|
||||
if (Settings::values.use_multi_core.UsingGlobal()) {
|
||||
Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
|
||||
ui->use_multi_core, use_multi_core);
|
||||
|
||||
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
|
||||
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
||||
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
||||
@ -94,6 +91,9 @@ void ConfigureGeneral::RetranslateUI() {
|
||||
|
||||
void ConfigureGeneral::SetupPerGameUI() {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Disables each setting if:
|
||||
// - A game is running (thus settings in use), and
|
||||
// - A non-global setting is applied.
|
||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||
|
||||
|
@ -106,6 +106,19 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
|
||||
ui->fullscreen_mode_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
||||
ui->aspect_ratio_combobox);
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||
ui->use_disk_shader_cache, use_disk_shader_cache);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||
ui->use_asynchronous_gpu_emulation,
|
||||
use_asynchronous_gpu_emulation);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
||||
ui->use_nvdec_emulation, use_nvdec_emulation);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||
@ -114,22 +127,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
if (Settings::values.vulkan_device.UsingGlobal()) {
|
||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||
}
|
||||
if (Settings::values.fullscreen_mode.UsingGlobal()) {
|
||||
Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
|
||||
}
|
||||
if (Settings::values.aspect_ratio.UsingGlobal()) {
|
||||
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
|
||||
}
|
||||
if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
|
||||
Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
|
||||
}
|
||||
if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
ui->use_asynchronous_gpu_emulation->isChecked());
|
||||
}
|
||||
if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
|
||||
Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
|
||||
}
|
||||
if (Settings::values.bg_red.UsingGlobal()) {
|
||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||
@ -150,19 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
}
|
||||
}
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
|
||||
ui->fullscreen_mode_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
||||
ui->aspect_ratio_combobox);
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||
ui->use_disk_shader_cache, use_disk_shader_cache);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||
ui->use_asynchronous_gpu_emulation,
|
||||
use_asynchronous_gpu_emulation);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
|
||||
ui->use_nvdec_emulation, use_nvdec_emulation);
|
||||
|
||||
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.bg_red.SetGlobal(true);
|
||||
Settings::values.bg_green.SetGlobal(true);
|
||||
|
@ -54,47 +54,23 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
ui->gpu_accuracy->currentIndex() -
|
||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||
ui->use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
ui->use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
if (Settings::values.use_vsync.UsingGlobal()) {
|
||||
Settings::values.use_vsync.SetValue(ui->use_vsync->isChecked());
|
||||
}
|
||||
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
|
||||
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
|
||||
}
|
||||
if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
|
||||
Settings::values.use_asynchronous_shaders.SetValue(
|
||||
ui->use_asynchronous_shaders->isChecked());
|
||||
}
|
||||
if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
|
||||
Settings::values.use_asynchronous_shaders.SetValue(
|
||||
ui->use_asynchronous_shaders->isChecked());
|
||||
}
|
||||
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
|
||||
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
|
||||
}
|
||||
if (Settings::values.max_anisotropy.UsingGlobal()) {
|
||||
Settings::values.max_anisotropy.SetValue(
|
||||
ui->anisotropic_filtering_combobox->currentIndex());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
|
||||
use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||
ui->use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
ui->use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
|
||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
|
@ -52,6 +52,7 @@ ConfigurePerGame::~ConfigurePerGame() = default;
|
||||
void ConfigurePerGame::ApplyConfiguration() {
|
||||
ui->addonsTab->ApplyConfiguration();
|
||||
ui->generalTab->ApplyConfiguration();
|
||||
ui->cpuTab->ApplyConfiguration();
|
||||
ui->systemTab->ApplyConfiguration();
|
||||
ui->graphicsTab->ApplyConfiguration();
|
||||
ui->graphicsAdvancedTab->ApplyConfiguration();
|
||||
|
@ -235,6 +235,11 @@
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpu" name="cpuTab">
|
||||
<attribute name="title">
|
||||
<string>CPU</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
@ -311,6 +316,12 @@
|
||||
<header>configuration/configure_per_game_addons.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureCpu</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_cpu.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
|
@ -65,7 +65,7 @@ void ConfigureSystem::SetConfiguration() {
|
||||
QStringLiteral("%1")
|
||||
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
|
||||
.toUpper();
|
||||
const auto rtc_time = Settings::values.custom_rtc.GetValue().value_or(
|
||||
const auto rtc_time = Settings::values.custom_rtc.value_or(
|
||||
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
|
||||
|
||||
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
|
||||
@ -73,9 +73,8 @@ void ConfigureSystem::SetConfiguration() {
|
||||
Settings::values.rng_seed.UsingGlobal());
|
||||
ui->rng_seed_edit->setText(rng_seed);
|
||||
|
||||
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.GetValue().has_value());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value() &&
|
||||
Settings::values.rng_seed.UsingGlobal());
|
||||
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
@ -109,17 +108,17 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
|
||||
// Allow setting custom RTC even if system is powered on,
|
||||
// to allow in-game time to be fast forwarded
|
||||
if (Settings::values.custom_rtc.UsingGlobal()) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
if (ui->custom_rtc_checkbox->isChecked()) {
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
|
||||
Settings::values.custom_rtc =
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch());
|
||||
if (system.IsPoweredOn()) {
|
||||
const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
|
||||
const s64 posix_time{Settings::values.custom_rtc->count() +
|
||||
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
|
||||
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
|
||||
}
|
||||
} else {
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
Settings::values.custom_rtc = std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,21 +126,14 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index, ui->combo_language);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
||||
ui->combo_time_zone);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.language_index.UsingGlobal()) {
|
||||
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
||||
}
|
||||
if (Settings::values.region_index.UsingGlobal()) {
|
||||
Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
|
||||
}
|
||||
if (Settings::values.time_zone_index.UsingGlobal()) {
|
||||
Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
|
||||
}
|
||||
if (Settings::values.sound_index.UsingGlobal()) {
|
||||
Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
|
||||
}
|
||||
|
||||
if (Settings::values.rng_seed.UsingGlobal()) {
|
||||
if (ui->rng_seed_checkbox->isChecked()) {
|
||||
Settings::values.rng_seed.SetValue(
|
||||
@ -151,13 +143,6 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
|
||||
ui->combo_language);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
||||
ui->combo_time_zone);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
|
||||
|
||||
switch (use_rng_seed) {
|
||||
case ConfigurationShared::CheckState::On:
|
||||
case ConfigurationShared::CheckState::Off:
|
||||
@ -177,26 +162,6 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
case ConfigurationShared::CheckState::Count:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (use_custom_rtc) {
|
||||
case ConfigurationShared::CheckState::On:
|
||||
case ConfigurationShared::CheckState::Off:
|
||||
Settings::values.custom_rtc.SetGlobal(false);
|
||||
if (ui->custom_rtc_checkbox->isChecked()) {
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
|
||||
} else {
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
}
|
||||
break;
|
||||
case ConfigurationShared::CheckState::Global:
|
||||
Settings::values.custom_rtc.SetGlobal(false);
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
Settings::values.custom_rtc.SetGlobal(true);
|
||||
break;
|
||||
case ConfigurationShared::CheckState::Count:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
system.ApplySettings();
|
||||
@ -227,8 +192,6 @@ void ConfigureSystem::SetupPerGameUI() {
|
||||
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
|
||||
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
|
||||
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
|
||||
ui->custom_rtc_checkbox->setEnabled(Settings::values.custom_rtc.UsingGlobal());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
@ -246,8 +209,7 @@ void ConfigureSystem::SetupPerGameUI() {
|
||||
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
|
||||
Settings::values.rng_seed.GetValue().has_value(),
|
||||
Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->custom_rtc_checkbox, Settings::values.custom_rtc.UsingGlobal(),
|
||||
Settings::values.custom_rtc.GetValue().has_value(),
|
||||
Settings::values.custom_rtc.GetValue(true).has_value(), use_custom_rtc);
|
||||
|
||||
ui->custom_rtc_checkbox->setVisible(false);
|
||||
ui->custom_rtc_edit->setVisible(false);
|
||||
}
|
||||
|
@ -361,10 +361,10 @@ void Config::ReadValues() {
|
||||
|
||||
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
|
||||
Settings::values.custom_rtc =
|
||||
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
|
||||
} else {
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
Settings::values.custom_rtc = std::nullopt;
|
||||
}
|
||||
|
||||
Settings::values.language_index.SetValue(
|
||||
|
Loading…
Reference in New Issue
Block a user