mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 02:51:21 -08:00
shader/node: Minor changes
Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries.
This commit is contained in:
parent
e1b3be7ced
commit
769a50661a
@ -18,25 +18,6 @@
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class OperationNode;
|
||||
class ConditionalNode;
|
||||
class GprNode;
|
||||
class ImmediateNode;
|
||||
class InternalFlagNode;
|
||||
class PredicateNode;
|
||||
class AbufNode; ///< Attribute buffer
|
||||
class CbufNode; ///< Constant buffer
|
||||
class LmemNode; ///< Local memory
|
||||
class GmemNode; ///< Global memory
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
|
||||
enum class OperationCode {
|
||||
Assign, /// (float& dest, float src) -> void
|
||||
|
||||
@ -193,21 +174,40 @@ enum class InternalFlag {
|
||||
Amount = 4,
|
||||
};
|
||||
|
||||
class OperationNode;
|
||||
class ConditionalNode;
|
||||
class GprNode;
|
||||
class ImmediateNode;
|
||||
class InternalFlagNode;
|
||||
class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
|
||||
class Sampler {
|
||||
public:
|
||||
// Use this constructor for bounded Samplers
|
||||
/// This constructor is for bound samplers
|
||||
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow)
|
||||
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
is_bindless{false} {}
|
||||
|
||||
// Use this constructor for bindless Samplers
|
||||
/// This constructor is for bindless samplers
|
||||
explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
||||
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
|
||||
is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
|
||||
|
||||
// Use this only for serialization/deserialization
|
||||
/// This constructor is for serialization/deserialization
|
||||
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow, bool is_bindless)
|
||||
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
@ -267,21 +267,24 @@ struct GlobalMemoryBase {
|
||||
}
|
||||
};
|
||||
|
||||
/// Parameters describing an arithmetic operation
|
||||
struct MetaArithmetic {
|
||||
bool precise{};
|
||||
bool precise{}; ///< Whether the operation can be constraint or not
|
||||
};
|
||||
|
||||
/// Parameters describing a texture sampler
|
||||
struct MetaTexture {
|
||||
const Sampler& sampler;
|
||||
Node array{};
|
||||
Node depth_compare{};
|
||||
Node array;
|
||||
Node depth_compare;
|
||||
std::vector<Node> aoffi;
|
||||
Node bias{};
|
||||
Node lod{};
|
||||
Node bias;
|
||||
Node lod;
|
||||
Node component{};
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Parameters that modify an operation but are not part of any particular operand
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
@ -328,9 +331,9 @@ private:
|
||||
class ConditionalNode final {
|
||||
public:
|
||||
explicit ConditionalNode(Node condition, std::vector<Node>&& code)
|
||||
: condition{condition}, code{std::move(code)} {}
|
||||
: condition{std::move(condition)}, code{std::move(code)} {}
|
||||
|
||||
Node GetCondition() const {
|
||||
const Node& GetCondition() const {
|
||||
return condition;
|
||||
}
|
||||
|
||||
@ -339,7 +342,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const Node condition; ///< Condition to be satisfied
|
||||
Node condition; ///< Condition to be satisfied
|
||||
std::vector<Node> code; ///< Code to execute
|
||||
};
|
||||
|
||||
@ -353,7 +356,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::Register index;
|
||||
Tegra::Shader::Register index{};
|
||||
};
|
||||
|
||||
/// A 32-bits value that represents an immediate value
|
||||
@ -366,7 +369,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 value;
|
||||
u32 value{};
|
||||
};
|
||||
|
||||
/// One of Maxwell's internal flags
|
||||
@ -379,7 +382,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const InternalFlag flag;
|
||||
InternalFlag flag{};
|
||||
};
|
||||
|
||||
/// A predicate register, it can be negated without additional nodes
|
||||
@ -397,8 +400,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::Pred index;
|
||||
const bool negated;
|
||||
Tegra::Shader::Pred index{};
|
||||
bool negated{};
|
||||
};
|
||||
|
||||
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
||||
@ -410,7 +413,7 @@ public:
|
||||
|
||||
// Initialize for physical attributes (index is a variable value).
|
||||
explicit AbufNode(Node physical_address, Node buffer = {})
|
||||
: physical_address{physical_address}, buffer{std::move(buffer)} {}
|
||||
: physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
|
||||
|
||||
Tegra::Shader::Attribute::Index GetIndex() const {
|
||||
return index;
|
||||
@ -420,7 +423,7 @@ public:
|
||||
return element;
|
||||
}
|
||||
|
||||
Node GetBuffer() const {
|
||||
const Node& GetBuffer() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -442,45 +445,46 @@ private:
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
class CbufNode final {
|
||||
public:
|
||||
explicit CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
|
||||
explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
Node GetOffset() const {
|
||||
const Node& GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 index;
|
||||
const Node offset;
|
||||
u32 index{};
|
||||
Node offset;
|
||||
};
|
||||
|
||||
/// Local memory node
|
||||
class LmemNode final {
|
||||
public:
|
||||
explicit LmemNode(Node address) : address{address} {}
|
||||
explicit LmemNode(Node address) : address{std::move(address)} {}
|
||||
|
||||
Node GetAddress() const {
|
||||
const Node& GetAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
private:
|
||||
const Node address;
|
||||
Node address;
|
||||
};
|
||||
|
||||
/// Global memory node
|
||||
class GmemNode final {
|
||||
public:
|
||||
explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
|
||||
: real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
|
||||
: real_address{std::move(real_address)}, base_address{std::move(base_address)},
|
||||
descriptor{descriptor} {}
|
||||
|
||||
Node GetRealAddress() const {
|
||||
const Node& GetRealAddress() const {
|
||||
return real_address;
|
||||
}
|
||||
|
||||
Node GetBaseAddress() const {
|
||||
const Node& GetBaseAddress() const {
|
||||
return base_address;
|
||||
}
|
||||
|
||||
@ -489,9 +493,9 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const Node real_address;
|
||||
const Node base_address;
|
||||
const GlobalMemoryBase descriptor;
|
||||
Node real_address;
|
||||
Node base_address;
|
||||
GlobalMemoryBase descriptor;
|
||||
};
|
||||
|
||||
/// Commentary, can be dropped
|
||||
|
Loading…
Reference in New Issue
Block a user