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https://github.com/yuzu-emu/yuzu-android
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shader: Fix render targets with null attachments
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@ -105,6 +105,17 @@ RenderPassKey MakeRenderPassKey(const FixedPipelineState& state) {
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key.samples = MaxwellToVK::MsaaMode(state.msaa_mode);
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return key;
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}
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size_t NumAttachments(const FixedPipelineState& state) {
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size_t num{};
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for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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const auto format{static_cast<Tegra::RenderTargetFormat>(state.color_formats[index])};
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if (format != Tegra::RenderTargetFormat::NONE) {
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num = index + 1;
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}
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}
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return num;
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}
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} // Anonymous namespace
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GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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@ -418,17 +429,14 @@ void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pa
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.maxDepthBounds = 0.0f,
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};
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static_vector<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
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for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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const size_t num_attachments{NumAttachments(state)};
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for (size_t index = 0; index < num_attachments; ++index) {
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static constexpr std::array mask_table{
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VK_COLOR_COMPONENT_R_BIT,
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VK_COLOR_COMPONENT_G_BIT,
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VK_COLOR_COMPONENT_B_BIT,
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VK_COLOR_COMPONENT_A_BIT,
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};
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const auto format{static_cast<Tegra::RenderTargetFormat>(state.color_formats[index])};
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if (format == Tegra::RenderTargetFormat::NONE) {
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continue;
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}
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const auto& blend{state.attachments[index]};
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const std::array mask{blend.Mask()};
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VkColorComponentFlags write_mask{};
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@ -16,18 +16,6 @@ namespace Vulkan {
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namespace {
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using VideoCore::Surface::PixelFormat;
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constexpr std::array ATTACHMENT_REFERENCES{
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VkAttachmentReference{0, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{1, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{2, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{3, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{4, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{5, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{6, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{7, VK_IMAGE_LAYOUT_GENERAL},
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VkAttachmentReference{8, VK_IMAGE_LAYOUT_GENERAL},
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};
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VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat format,
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VkSampleCountFlagBits samples) {
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using MaxwellToVK::SurfaceFormat;
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@ -54,17 +42,29 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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return *pair->second;
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}
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boost::container::static_vector<VkAttachmentDescription, 9> descriptions;
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std::array<VkAttachmentReference, 8> references{};
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u32 num_attachments{};
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u32 num_colors{};
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for (size_t index = 0; index < key.color_formats.size(); ++index) {
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const PixelFormat format{key.color_formats[index]};
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if (format == PixelFormat::Invalid) {
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continue;
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const bool is_valid{format != PixelFormat::Invalid};
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references[index] = VkAttachmentReference{
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.attachment = is_valid ? num_colors : VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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if (is_valid) {
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descriptions.push_back(AttachmentDescription(*device, format, key.samples));
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num_attachments = static_cast<u32>(index + 1);
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++num_colors;
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}
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descriptions.push_back(AttachmentDescription(*device, format, key.samples));
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}
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const size_t num_colors{descriptions.size()};
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const VkAttachmentReference* depth_attachment{};
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const bool has_depth{key.depth_format != PixelFormat::Invalid};
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VkAttachmentReference depth_reference{};
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if (key.depth_format != PixelFormat::Invalid) {
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depth_attachment = &ATTACHMENT_REFERENCES[num_colors];
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depth_reference = VkAttachmentReference{
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.attachment = num_colors,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples));
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}
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const VkSubpassDescription subpass{
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@ -72,10 +72,10 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.pInputAttachments = nullptr,
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.colorAttachmentCount = static_cast<u32>(num_colors),
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.pColorAttachments = num_colors != 0 ? ATTACHMENT_REFERENCES.data() : nullptr,
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.colorAttachmentCount = num_attachments,
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.pColorAttachments = references.data(),
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.pResolveAttachments = nullptr,
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.pDepthStencilAttachment = depth_attachment,
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.pDepthStencilAttachment = has_depth ? &depth_reference : nullptr,
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.preserveAttachmentCount = 0,
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.pPreserveAttachments = nullptr,
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};
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