mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 08:41:22 -08:00
renderer_opengl: Remove reference to global system instance
We already store a reference to the system instance that the renderer is created with, so we don't need to refer to the system instance via Core::System::GetInstance()
This commit is contained in:
parent
8135f4bfce
commit
86b55cb6df
@ -107,7 +107,7 @@ RendererOpenGL::~RendererOpenGL() = default;
|
||||
void RendererOpenGL::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
|
||||
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
@ -137,8 +137,8 @@ void RendererOpenGL::SwapBuffers(
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
Core::System::GetInstance().FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
|
||||
system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
|
Loading…
Reference in New Issue
Block a user