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https://github.com/yuzu-emu/yuzu-android
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vfs: Fix typo in VfsFilesystem docs
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@ -31,7 +31,7 @@ enum class VfsEntryType {
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Directory,
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};
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// A class represnting an abstract filesystem. A default implementation given the root VirtualDir is
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// A class representing an abstract filesystem. A default implementation given the root VirtualDir is
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// provided for convenience, but if the Vfs implementation has any additional state or
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// functionality, they will need to override.
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struct VfsFilesystem : NonCopyable {
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@ -15,6 +15,7 @@
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#include "common/string_util.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/loader/loader.h"
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#include "game_list.h"
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@ -415,8 +416,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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bool is_dir = FileUtil::IsDirectory(physical_name);
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QFileInfo file_info(physical_name.c_str());
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if (!is_dir && file_info.suffix().toStdString() == "nca") {
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auto nca = std::make_shared<FileSys::NCA>(
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std::make_shared<FileSys::RealVfsFile>(physical_name));
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auto nca =
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std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (nca->GetType() == FileSys::NCAContentType::Control)
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nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
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}
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@ -460,7 +461,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto nca = nca_control_map[program_id];
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const auto control_dir = nca->GetSubdirectories()[0];
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const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
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const auto nacp_file = control_dir->GetFile("control.nacp");
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FileSys::NACP nacp(nacp_file);
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