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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 10:51:21 -08:00
style: General style changes to match with the rest of the codebase
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7e379207ec
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@ -415,11 +415,11 @@ void TexturePass(Environment& env, IR::Program& program) {
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageSampleImplicitLod:
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if (flags.type == TextureType::Color2D) {
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auto texture_type = ReadTextureType(env, cbuf);
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if (texture_type == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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if (flags.type != TextureType::Color2D) {
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break;
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}
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if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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}
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break;
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case IR::Opcode::ImageFetch:
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@ -39,11 +39,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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return Shader::TextureType::Color1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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if (entry.normalized_coords) {
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return Shader::TextureType::Color2D;
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} else {
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return Shader::TextureType::Color2DRect;
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}
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return entry.normalized_coords ? Shader::TextureType::Color2D
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: Shader::TextureType::Color2DRect;
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case Tegra::Texture::TextureType::Texture3D:
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return Shader::TextureType::Color3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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