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shader: Fix Array Indices in TEX/TLD4
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f5672777c8
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@ -61,11 +61,11 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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case TextureType::_1D:
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return v.F(reg);
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case TextureType::ARRAY_1D:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
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return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
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case TextureType::_2D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
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case TextureType::_3D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_3D:
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@ -73,7 +73,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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case TextureType::CUBE:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_CUBE:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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@ -65,11 +65,11 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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case TextureType::_1D:
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return v.F(reg);
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case TextureType::ARRAY_1D:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
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return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
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case TextureType::_2D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
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case TextureType::_3D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_3D:
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@ -77,7 +77,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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case TextureType::CUBE:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_CUBE:
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return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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