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https://github.com/yuzu-emu/yuzu-android
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vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
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@ -251,8 +251,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = true,
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.shaderCullDistance = true,
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.shaderFloat64 = true,
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.shaderInt64 = true,
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.shaderFloat64 = is_shader_float64_supported,
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.shaderInt64 = is_shader_int64_supported,
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.shaderInt16 = true,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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@ -909,6 +909,8 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
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void Device::SetupFeatures() {
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const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
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is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat;
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is_shader_float64_supported = features.shaderFloat64;
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is_shader_int64_supported = features.shaderInt64;
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is_shader_storage_image_multisample = features.shaderStorageImageMultisample;
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is_blit_depth_stencil_supported = TestDepthStencilBlits();
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is_optimal_astc_supported = IsOptimalAstcSupported(features);
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@ -314,6 +314,8 @@ private:
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bool is_float16_supported{}; ///< Support for float16 arithmetics.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
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bool is_shader_float64_supported{}; ///< Support for float64.
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bool is_shader_int64_supported{}; ///< Support for int64.
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bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
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bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
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bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
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