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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 21:51:20 -08:00
video_core,shader: Clang-format fixes
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/patch.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/patch.h"
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namespace Shader::IR {
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@ -4,8 +4,8 @@
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#pragma once
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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namespace Shader::IR {
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@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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: RendererBase(emu_window, std::move(context_)),
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telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_),
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gpu(gpu_),
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library(OpenLibrary()),
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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true, Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(gpu), scheduler(device, state_tracker),
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device(CreateDevice(instance, dld, *surface)),
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memory_allocator(device, false),
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state_tracker(gpu),
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scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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render_window.GetFramebufferLayout().height, false),
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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@ -6,11 +6,11 @@
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#include <atomic>
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#include <condition_variable>
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#include <queue>
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#include <cstddef>
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#include <memory>
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#include <thread>
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#include <utility>
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#include <queue>
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#include "common/alignment.h"
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#include "common/common_types.h"
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