mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 11:41:22 -08:00
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
This commit is contained in:
commit
b56e7f870a
@ -95,12 +95,8 @@ const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::Image
|
||||
const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
|
||||
Tegra::Shader::ImageType type) {
|
||||
const Node image_register{GetRegister(reg)};
|
||||
const Node base_image{
|
||||
const auto [base_image, cbuf_index, cbuf_offset]{
|
||||
TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
|
||||
const auto cbuf{std::get_if<CbufNode>(&*base_image)};
|
||||
const auto cbuf_offset_imm{std::get_if<ImmediateNode>(&*cbuf->GetOffset())};
|
||||
const auto cbuf_offset{cbuf_offset_imm->GetValue()};
|
||||
const auto cbuf_index{cbuf->GetIndex()};
|
||||
const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
|
||||
|
||||
// If this image has already been used, return the existing mapping.
|
||||
|
@ -297,18 +297,13 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeB
|
||||
const auto addr_register{GetRegister(instr.gmem.gpr)};
|
||||
const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
|
||||
|
||||
const Node base_address{
|
||||
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
|
||||
const auto cbuf = std::get_if<CbufNode>(&*base_address);
|
||||
ASSERT(cbuf != nullptr);
|
||||
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
|
||||
ASSERT(cbuf_offset_imm != nullptr);
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||
const auto [base_address, index, offset] =
|
||||
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_address != nullptr);
|
||||
|
||||
bb.push_back(
|
||||
Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
|
||||
bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
|
||||
|
||||
const GlobalMemoryBase descriptor{cbuf->GetIndex(), cbuf_offset};
|
||||
const GlobalMemoryBase descriptor{index, offset};
|
||||
const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
|
||||
auto& usage = entry->second;
|
||||
if (is_write) {
|
||||
|
@ -308,13 +308,9 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
|
||||
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
|
||||
bool is_array, bool is_shadow) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const Node base_sampler =
|
||||
const auto [base_sampler, cbuf_index, cbuf_offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
const auto cbuf = std::get_if<CbufNode>(&*base_sampler);
|
||||
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
|
||||
ASSERT(cbuf_offset_imm != nullptr);
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||
const auto cbuf_index = cbuf->GetIndex();
|
||||
ASSERT(base_sampler != nullptr);
|
||||
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
|
@ -61,7 +61,16 @@ Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
|
||||
const auto [entry, is_new] = used_cbufs.try_emplace(index);
|
||||
entry->second.MarkAsUsedIndirect();
|
||||
|
||||
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
|
||||
const Node final_offset = [&]() {
|
||||
// Attempt to inline constant buffer without a variable offset. This is done to allow
|
||||
// tracking LDC calls.
|
||||
if (const auto gpr = std::get_if<GprNode>(&*node)) {
|
||||
if (gpr->GetIndex() == Register::ZeroIndex) {
|
||||
return Immediate(offset);
|
||||
}
|
||||
}
|
||||
return Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
|
||||
}();
|
||||
return MakeNode<CbufNode>(index, final_offset);
|
||||
}
|
||||
|
||||
|
@ -328,7 +328,7 @@ private:
|
||||
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||
Node op_c, Node imm_lut, bool sets_cc);
|
||||
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
|
@ -32,39 +32,44 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace
|
||||
} // Anonymous namespace
|
||||
|
||||
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
|
||||
s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
// Cbuf found, but it has to be immediate
|
||||
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||
// Constant buffer found, test if it's an immediate
|
||||
const auto offset = cbuf->GetOffset();
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
||||
return {tracked, cbuf->GetIndex(), immediate->GetValue()};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
|
||||
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
||||
// register that it uses as operand
|
||||
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
|
||||
if (!source) {
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
return TrackCbuf(source, code, new_cursor);
|
||||
}
|
||||
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
|
||||
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
|
||||
if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
|
||||
// Cbuf found in operand
|
||||
if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
|
||||
// Cbuf found in operand.
|
||||
return found;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
|
||||
const auto& conditional_code = conditional->GetCode();
|
||||
return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
|
||||
}
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
|
Loading…
Reference in New Issue
Block a user