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https://github.com/yuzu-emu/yuzu-android
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shader: Add IR opcode for ImageFetch
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@ -343,12 +343,14 @@ Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
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Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
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Id EmitBindlessImageGather(EmitContext&);
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Id EmitBindlessImageGatherDref(EmitContext&);
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Id EmitBindlessImageFetch(EmitContext&);
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Id EmitBoundImageSampleImplicitLod(EmitContext&);
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Id EmitBoundImageSampleExplicitLod(EmitContext&);
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Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
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Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
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Id EmitBoundImageGather(EmitContext&);
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Id EmitBoundImageGatherDref(EmitContext&);
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Id EmitBoundImageFetch(EmitContext&);
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, Id offset);
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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@ -361,6 +363,8 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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Id offset2);
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id offset, Id offset2, Id dref);
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms);
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Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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@ -170,7 +170,7 @@ Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id
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return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
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}
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if (ctx.profile.support_variadic_ptp) {
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return OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
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return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
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}
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return {};
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}
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@ -39,6 +39,18 @@ public:
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}
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}
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explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset, Id lod, Id ms) {
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if (Sirit::ValidId(lod)) {
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Add(spv::ImageOperandsMask::Lod, lod);
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}
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if (Sirit::ValidId(offset)) {
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Add(spv::ImageOperandsMask::Offset, offset);
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}
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if (Sirit::ValidId(ms)) {
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Add(spv::ImageOperandsMask::Sample, ms);
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}
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}
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void Add(spv::ImageOperandsMask new_mask, Id value) {
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mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
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static_cast<unsigned>(new_mask));
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@ -115,6 +127,10 @@ Id EmitBindlessImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBindlessImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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@ -139,6 +155,10 @@ Id EmitBoundImageGatherDref(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitBoundImageFetch(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, Id offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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@ -178,7 +198,7 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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}
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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[[maybe_unused]] Id offset2) {
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Id offset2) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset, offset2);
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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@ -188,11 +208,19 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id offset, [[maybe_unused]] Id offset2, Id dref) {
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Id offset, Id offset2, Id dref) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset, offset2);
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return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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Texture(ctx, index), coords, operands.Mask(), operands.Span());
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}
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} // namespace Shader::Backend::SPIRV
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@ -1491,6 +1491,12 @@ Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const
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return Inst(op, Flags{info}, handle, coords, offset, offset2, dref);
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}
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Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Value& offset,
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const U32& lod, const U32& multisampling, TextureInstInfo info) {
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const Opcode op{handle.IsImmediate() ? Opcode::BoundImageFetch : Opcode::BindlessImageFetch};
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return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
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}
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U1 IREmitter::VoteAll(const U1& value) {
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return Inst<U1>(Opcode::VoteAll, value);
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}
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@ -243,8 +243,12 @@ public:
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[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, TextureInstInfo info);
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[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
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const Value& offset2, const F32& dref, TextureInstInfo info);
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[[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
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const Value& offset, const Value& offset2, const F32& dref,
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TextureInstInfo info);
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[[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
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const U32& lod, const U32& multisampling, TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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@ -356,6 +356,7 @@ OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32,
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OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -363,6 +364,7 @@ OPCODE(BoundImageSampleDrefImplicitLod, F32, U32,
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OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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@ -370,6 +372,7 @@ OPCODE(ImageSampleDrefImplicitLod, F32, U32,
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OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, )
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// Warp operations
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OPCODE(VoteAll, U1, U1, )
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@ -51,6 +51,9 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
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case IR::Opcode::BindlessImageGatherDref:
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case IR::Opcode::BoundImageGatherDref:
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return IR::Opcode::ImageGatherDref;
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case IR::Opcode::BindlessImageFetch:
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case IR::Opcode::BoundImageFetch:
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return IR::Opcode::ImageFetch;
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default:
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return IR::Opcode::Void;
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}
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@ -64,6 +67,7 @@ bool IsBindless(const IR::Inst& inst) {
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case IR::Opcode::BindlessImageSampleDrefExplicitLod:
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case IR::Opcode::BindlessImageGather:
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case IR::Opcode::BindlessImageGatherDref:
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case IR::Opcode::BindlessImageFetch:
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return true;
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case IR::Opcode::BoundImageSampleImplicitLod:
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case IR::Opcode::BoundImageSampleExplicitLod:
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@ -71,6 +75,7 @@ bool IsBindless(const IR::Inst& inst) {
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case IR::Opcode::BoundImageSampleDrefExplicitLod:
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case IR::Opcode::BoundImageGather:
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case IR::Opcode::BoundImageGatherDref:
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case IR::Opcode::BoundImageFetch:
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return false;
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default:
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throw InvalidArgument("Invalid opcode {}", inst.Opcode());
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