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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 03:21:21 -08:00
renderer_opengl: move out FSR shader source construction
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parent
60ee29aac3
commit
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@ -66,14 +66,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {
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// Create shader programs
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const auto replace_include = [](std::string& shader_source, std::string_view include_name,
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std::string_view include_content) {
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const std::string include_string = fmt::format("#include \"{}\"", include_name);
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const std::size_t pos = shader_source.find(include_string);
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ASSERT(pos != std::string::npos);
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shader_source.replace(pos, include_string.size(), include_content);
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};
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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@ -83,17 +75,7 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
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GL_FRAGMENT_SHADER);
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std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
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replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
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replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
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std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
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std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
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replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
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fsr_rcas_frag_source);
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fsr = std::make_unique<FSR>();
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// Generate presentation sampler
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present_sampler.Create();
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@ -3,20 +3,36 @@
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#include "common/settings.h"
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#include "video_core/fsr.h"
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#include "video_core/host_shaders/ffx_a_h.h"
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#include "video_core/host_shaders/ffx_fsr1_h.h"
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#include "video_core/host_shaders/full_screen_triangle_vert.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/present/fsr.h"
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#include "video_core/renderer_opengl/present/util.h"
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namespace OpenGL {
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using namespace FSR;
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using FsrConstants = std::array<u32, 4 * 4>;
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FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
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std::string_view fsr_rcas_source)
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: fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
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fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
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fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
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FSR::FSR() {
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std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
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ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
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ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
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std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
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std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
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ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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fsr_vertex = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
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fsr_easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
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fsr_rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
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glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
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glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
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}
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@ -16,8 +16,7 @@ class ProgramManager;
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class FSR {
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public:
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explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
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std::string_view fsr_rcas_source);
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explicit FSR();
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~FSR();
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void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
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