mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 10:41:21 -08:00
gl_state: Pack sampler bindings into a single ARB_multi_bind
This commit is contained in:
parent
c0445006af
commit
b8f1506aa5
@ -41,6 +41,7 @@ public:
|
||||
static constexpr std::size_t NumCBData = 16;
|
||||
static constexpr std::size_t NumVertexArrays = 32;
|
||||
static constexpr std::size_t NumVertexAttributes = 32;
|
||||
static constexpr std::size_t NumTextureSamplers = 32;
|
||||
static constexpr std::size_t MaxShaderProgram = 6;
|
||||
static constexpr std::size_t MaxShaderStage = 5;
|
||||
// Maximum number of const buffers per shader stage.
|
||||
|
@ -184,7 +184,7 @@ private:
|
||||
OGLVertexArray>
|
||||
vertex_array_cache;
|
||||
|
||||
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
|
||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||
|
||||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||
OGLBufferCache buffer_cache;
|
||||
|
@ -11,9 +11,6 @@
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
/// Number of OpenGL texture samplers that can be used in the fragment shader
|
||||
static constexpr std::size_t NumTextureSamplers = 32;
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
|
@ -205,9 +205,6 @@ void OpenGLState::Apply() const {
|
||||
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
|
||||
glBindTexture(texture_unit.target, texture_unit.texture);
|
||||
}
|
||||
if (texture_unit.sampler != cur_state_texture_unit.sampler) {
|
||||
glBindSampler(static_cast<GLuint>(i), texture_unit.sampler);
|
||||
}
|
||||
// Update the texture swizzle
|
||||
if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
||||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
||||
@ -219,6 +216,27 @@ void OpenGLState::Apply() const {
|
||||
}
|
||||
}
|
||||
|
||||
// Samplers
|
||||
{
|
||||
bool has_delta{};
|
||||
std::size_t first{}, last{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
|
||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||
samplers[i] = texture_units[i].sampler;
|
||||
if (samplers[i] != cur_state.texture_units[i].sampler) {
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
}
|
||||
if (has_delta) {
|
||||
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||
samplers.data());
|
||||
}
|
||||
}
|
||||
|
||||
// Framebuffer
|
||||
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <glad/glad.h>
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
@ -114,7 +115,7 @@ public:
|
||||
target = GL_TEXTURE_2D;
|
||||
}
|
||||
};
|
||||
std::array<TextureUnit, 32> texture_units;
|
||||
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
|
Loading…
Reference in New Issue
Block a user