mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 13:01:21 -08:00
shader_recompiler: GCC fixes
This commit is contained in:
parent
7619b7d427
commit
c9a25855bc
@ -6,6 +6,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
@ -71,8 +72,6 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
|||||||
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
||||||
const IR::Value& offset) {
|
const IR::Value& offset) {
|
||||||
if (offset.IsImmediate()) {
|
if (offset.IsImmediate()) {
|
||||||
const auto u32_offset{offset.U32()};
|
|
||||||
const auto index{(u32_offset / 4) % 4};
|
|
||||||
ctx.AddU32x2(
|
ctx.AddU32x2(
|
||||||
"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
|
"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
|
||||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
@ -91,7 +91,6 @@ std::string RegAlloc::Consume(const IR::Value& value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::string RegAlloc::Consume(IR::Inst& inst) {
|
std::string RegAlloc::Consume(IR::Inst& inst) {
|
||||||
const Id id{inst.Definition<Id>()};
|
|
||||||
inst.DestructiveRemoveUsage();
|
inst.DestructiveRemoveUsage();
|
||||||
// TODO: reuse variables of same type if possible
|
// TODO: reuse variables of same type if possible
|
||||||
// if (!inst.HasUses()) {
|
// if (!inst.HasUses()) {
|
||||||
|
Loading…
Reference in New Issue
Block a user